Dmitrios the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) an orb of light a +0 robe a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +3 long sword of electrocution (unseen) (59, 37, D) a +3 trident of protection (unseen) (60, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 37, D) the ring of the Priest {+Blink rPois rC+ Will+ rCorr} [ring of protection from cold] rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. (unseen) (60, 40, D) a +0 dagger a +0 robe (60, 41, D) a +0 falchion of freezing (still there?) a +0 robe (still there?) a +2 dagger of venom (still there?) a +0 robe (still there?) (61, 8, D) a +0 dagger the +9 hand axe of Jonk {chaos, rElec Will+ Int-3 SInv} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. (61, 9, D) a +0 long sword (61, 16, D) a +3 whip of flaming (61, 26, D) a +1 antimagic quarterstaff (unseen) (61, 36, D) a +1 whip of venom (unseen) (61, 37, D) a wand of flame (9) (61, 40, D) a +0 dire flail a +0 plate armour (62, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 9, D) a +0 rapier (62, 16, D) a +2 robe of fire resistance (62, 18, D) a +0 short sword a +0 leather armour (62, 26, D) a +2 short sword of draining (62, 27, D) +1 ice dragon scales (62, 36, D) a staff of fire (unseen) (62, 37, D) a staff of alchemy (unseen) (62, 40, D) a +0 hand axe (62, 41, D) a +3 spear (still there?) a +2 arbalest of flaming (still there?) a +0 robe (still there?) (63, 2, D) a +0 trident a boomerang (63, 3, D) a +0 trident (63, 8, D) a staff of fire (63, 16, D) a +2 heavy scimitar (63, 17, D) a +0 dagger a +0 robe a staff of earth an orc corpse (63, 18, D) a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 short sword a +0 chain mail a +0 club a +0 chain mail an orc corpse (63, 26, D) the +3 long sword of Luibilao {distort, rC+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. (63, 27, D) a +4 long sword of holy wrath (63, 37, D) a +4 great sword of holy wrath (unseen) (64, 16, D) a staff of alchemy (64, 17, D) a +2 robe (64, 19, D) a +0 whip a +0 leather armour (64, 26, D) the +4 great mace of Context {elec, rPois rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. (64, 27, D) a +3 glaive of flaming (65, 13, D) a +1 scimitar of freezing (65, 26, D) the +9 sling of Diet Blood {heavy, rPois rCorr Dex+2} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (67, 0, D) a +3 leather armour of poison resistance (69, 0, D) a +1 arbalest of freezing (70, 8, D) a +0 spear of venom (70, 36, D) a staff of air (70, 38, D) a bullfrog corpse (71, 8, D) the +4 hand cannon of Japaul {penet, rF++} rF++: It greatly protects you from fire. (71, 16, D) a +3 scale mail of fire resistance (71, 17, D) the +7 flail "Diwera" {flame, Will+ MP+8 Str-5 Int+3} Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). Will+: It increases your willpower. MP+8: It affects your magic capacity (+8). (71, 22, D) a +0 scimitar of flaming (71, 27, D) a staff of air (71, 36, D) a granite talisman (71, 39, D) a jackal corpse (72, 8, D) the +1 leather armour of Saent {Rampage rPois rCorr Dex-2} Dex-2: It affects your dexterity (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (72, 9, D) a +3 vampiric lajatang (72, 16, D) the staff of Past Mistakes {rElec rN+ Hexes Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-clawed weapon. (72, 27, D) the +2 dagger of Disembowelment {freeze, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (73, 1, D) a +2 scale mail of willpower (73, 22, D) a +4 scimitar of flaming (73, 26, D) the +6 mace of Gupefaro {vamp, rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. (73, 36, D) a +2 chain mail of cold resistance (73, 37, D) a +1 lajatang of electrocution (74, 26, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a ring of flight the +0 scale mail of Nemelex Xobeh, Healing {rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. the +2 ring mail of Quantum Leap {^Drain rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (75, 1, D) a staff of air