Dungeon Crawl Stone Soup version 0.32-a0-1685-gacc7b8076f (webtiles) character file. Game seed: 16131093770756010368 3 DocSulfur the Conjurer (level 1, 0/13 HPs) Began as a Coglin Conjurer on July 6, 2024. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:01 (88 turns). DocSulfur the Conjurer(Coglin Conjurer) Turns: 88, Time: 00:01:01 Health: 0/13 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 0/3 EV: 11 Int: 17 God: Gold: 10 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of identify {unknown} Skills: - Level 1.7 Dodging - Level 1.5 Stealth + Level 1.8 Spellcasting + Level 3.6 Conjurations + Level 0.4 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 7% 2 Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 7% 2d4 (+2d1 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Okay, then. You aren't carrying any items that you can evoke. Unknown command. The magic dart hits the jackal. The jackal is almost dead. The jackal completely misses you. You now have 1/3 mp. The magic dart hits the jackal. You kill the jackal! The jackal bites you. You take 2 damage, and have 11/13 hp. You now have 0/3 mp. Magic courses through your body. The jackal closely misses you. MP restored: 3 The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The magic dart hits the jackal. You kill the jackal! The jackal bites you. You take 3 damage, and have 9/13 hp. MASSIVE DAMAGE!! You now have 2/3 mp. The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. You take 1 damage, and have 8/13 hp. You now have 1/3 mp. The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. x2 You take 4 damage, and have 4/13 hp. MASSIVE DAMAGE!! You now have 0/3 mp. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 3/13 hp. You closely miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 1/13 hp. The jackal attacks as it pursues you! The jackal bites you. You die... #.........# #.........# #.........# #.†.......# #.##.........# ♣ #............#######♣♣♣♣ #####................... ........................ ########@########........ ......†h.# #......... ########## #♣.......# ♣.......# ♣♣......# ♣♣.....# ♣♣♣...# ♣♣..# ♣♣## You could see a jackal. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DocSulfur the Coglin Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 88 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, chequers_ecumenical_altar_simple_redux Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 7 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 9 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 9 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts