Docjones Level 1 of the Dungeon (0, 0, D:1) a scroll of amnesia (0, 1, D:1) a +0 dagger (0, 2, D:1) 11 gold pieces (1, 0, D:1) a potion of haste (1, 1, D:1) 14 gold pieces (1, 2, D:1) a book of the Tundra (1, 17, D:1) a ball python corpse (skeletalised by now) (2, 0, D:1) a +0 club (2, 1, D:1) a scroll of fear (2, 2, D:1) a scroll of teleportation (3, 27, D:1) a +0 trident (5, 27, D:1) a hobgoblin skeleton (11, 8, D:1) a +0 club a goblin skeleton (11, 13, D:1) a +0 dagger (18, 36, D:1) a +0 dagger (21, 27, D:1) a ball python corpse (skeletalised by now) (24, -8, D:1) a +0 dagger (26, -8, D:1) a bat corpse (skeletalised by now) (26, 24, D:1) a +0 leather armour (28, 26, D:1) a +0 dagger a quokka corpse (skeletalised by now) a ball python corpse (skeletalised by now) (32, 1, D:1) a jackal skeleton (33, 43, D:1) a +0 whip (34, 43, D:1) a quokka corpse (skeletalised by now) (44, 27, D:1) a +0 robe (49, 4, D:1) a +0 club a jackal skeleton a jackal skeleton (53, 28, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (1, -18, D:2) a scroll of teleportation (7, -4, D:2) a flux talisman (10, -13, D:2) the +0 helmet of the Lich-sworn {Harm rElec Dex+3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (10, -9, D:2) a jackal corpse (11, -10, D:2) a +0 short sword a kobold corpse (30, -13, D:2) a staff of alchemy