Dungeon Crawl Stone Soup version 0.32-a0-1321-g432df90de2 (webtiles) character file. Game seed: 4006666721050156462 2 DonkeyShot the Apothecary (level 1, -2/15 HPs) Began as a Djinni Fire Elementalist on June 2, 2024. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:32 (61 turns). DonkeyShot the Apothecary (Djinni Fire Elementalist) Turns: 61, Time: 00:01:33 Health: -2/15 AC: 2 Str: 7 XL: 1 Next: 33% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.3 Dodging + Level 1.6 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold throws a stone. The stone hits you. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The quokka twitches its whiskers. The quokka bites you. The kobold throws a stone. The stone completely misses you. Unknown command. The foxfire hits the dart slug. The dart slug is almost dead. The foxfire hits the kobold. The kobold is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The quokka barely misses you. The dart slug bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The foxfire hits the dart slug but does no damage. The dart slug is almost dead. The foxfire hits the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The dart slug closely misses you. Your magical contamination has completely faded away. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. You hit the dart slug. You kill the dart slug! The quokka misses you. The quokka bites you. You die... ...###'####.## .. #.....##.## # #..>..'.†.+ #.^..)#...# #######...####### ...............# #............§.# ##.........r.§.# #........K.@..# #..........#### #...........# ............# .########.### #.# #.# ... ... You could see a quokka and a kobold. Vanquished Creatures A dart slug (D:1) A giant cockroach (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 13 foxfires (D:1) 13 creatures vanquished. Grand Total: 16 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DonkeyShot the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | DonkeyShot set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 61 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_rooms, minmay_hexomino_p4 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Foxfire || 7 Armour: Robe || 7 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 61 | 61 | 0 | 0 | 0 | 1 | 61.0 | Dungeon | 61 | 61 | 0 | 0 | 0 | 1 | 61.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 61 daAuts