DonkeyShot Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 14, D:1) 6 stones (6, 22, D:1) a +0 plate armour (9, -10, D:1) a +0 pair of boots (9, 6, D:1) a +0 robe (16, 16, D:1) a +0 club (17, -13, D:1) a bat corpse (skeletalised by now) (17, -12, D:1) a +0 club a +0 leather armour (17, 11, D:1) a bat corpse (skeletalised by now) (20, -13, D:1) 2 boomerangs (22, -10, D:1) a +0 whip a gnoll corpse (skeletalised by now) (22, -9, D:1) 7 stones (24, -22, D:1) a +0 sling (33, -9, D:1) a +0 spear (34, 9, D:1) a frilled lizard skeleton (37, -22, D:1) 7 stones (39, -21, D:1) a +0 robe (41, 11, D:1) a +0 leather armour (43, 25, D:1) a +0 dagger a kobold skeleton Level 2 of the Dungeon [Shop] Vyekhluwk's Jewellery Shop a +5 ring of evasion (504 gold) a +4 ring of protection (504 gold) a ring of flight (245 gold) a +6 ring of dexterity (504 gold) the ring "Wothrom" {rElec rPois Will+ Str-5 Int+6 Stlth+} (729 gold) [ring of intelligence] Str-5: It affects your strength (-5). Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. a ring of protection from cold (350 gold) a ring of resist corrosion (280 gold) (0, 0, D:2) a +0 club (2, 16, D:2) a +0 dagger (21, 14, D:2) a +0 helmet (21, 15, D:2) 4 stones (24, 9, D:2) a +0 whip (24, 34, D:2) a bat corpse (skeletalised by now) (40, 29, D:2) a rat skeleton (47, 13, D:2) a +0 spear (47, 21, D:2) a +0 dagger a goblin skeleton (48, 28, D:2) 5 stones (49, 23, D:2) a +0 chain mail (53, 26, D:2) a +0 spear (55, 31, D:2) a +0 short sword (60, 34, D:2) a +0 spear (62, -3, D:2) a +0 quarterstaff (62, 13, D:2) a hobgoblin skeleton (64, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (5, 1, D:3) a +0 club a +0 ring mail a +0 dagger 2 boomerangs a +0 ring mail (5, 2, D:3) a +0 flail (8, -18, D:3) a frilled lizard corpse (9, -4, D:3) 3 poisoned darts (10, 9, D:3) a scroll of enchant weapon