Dungeon Crawl Stone Soup version 0.33-a0-853-g30d10493ae (webtiles) character file. Game seed: 17661666048604763116 60 DonkeyShot the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Feb 10, 2025. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon on Feb 14, 2025. The game lasted 00:05:34 (1091 turns). DonkeyShot the Magician (Djinni Conjurer) Turns: 1091, Time: 00:05:34 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 24% Gold: 55 EV: 5 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) j - a +1 ring mail of cold resistance Magical Staves g - a staff of fire Scrolls b - a scroll of immolation {unknown} c - 2 scrolls of fog {unknown} e - a scroll of blinking {unknown} h - a scroll of identify {unknown} i - a scroll of silence {unknown} Potions d - a potion of haste {unknown} f - a potion of curing {unknown} Skills: + Level 3.0 Dodging + Level 2.2 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 92% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The ribbon worm bites you. The ribbon worm bites you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The ribbon worm bites you. The ribbon worm bites you. The ribbon worm bites you. The ribbon worm bites you but does no damage. Your magical contamination has completely faded away. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are even more entangled. The ribbon worm barely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. You die... ...... ..... .... ### ...#.. ..#.# $..# #w.# #@.# #.# #..# #.# #..######.# #.......#.# ##.####.#.# +......# #.#.# ######## #.#.# ##'#.# #....# You could see a ribbon worm. Vanquished Creatures 3 gnolls (D:2) 3 ball pythons (D:1) 5 endoplasms (D:1) 4 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) A quokka (D:1) 2 bats 2 frilled lizards (D:1) 5 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | DonkeyShot the Djinni Conjurer began the quest for the Orb. 0 | D:1 | DonkeyShot set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 90 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 425 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 425 | D:1 | Learned a level 1 spell: Summon Small Mammal 933 | D:2 | Reached XP level 4. HP: 17/31 MP: 0/0 1091 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, minmay_hedge_maze, minmay_pentomino_t2 D:2: layout_basic, serial_park_tiny_1, uniq_jessica, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.2 Dodging | 3 | 3.0 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Cast: Magic Dart | 44 | 8 || 52 Searing Ray | 6 | || 6 Summon Small Mamm | 2 | || 2 Armour: Robe | 6 | 12 || 18 Dodge: Dodged | 2 | 6 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1090 | 1012 | 78 | 0 | 735 | 2 | 545.0 | Dungeon | 1090 | 1012 | 78 | 0 | 735 | 2 | 545.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 853 daAuts D:2: 237 daAuts