Doomgape Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 27, D:1) a +0 club (8, -9, D:1) a +0 dagger (8, 6, D:1) a +0 dagger (16, 24, D:1) a +0 whip 4 stones (25, -2, D:1) 9 stones (27, -14, D:1) a +0 dagger 4 stones (29, 4, D:1) a +0 cloak (32, 22, D:1) a +0 short sword (40, -10, D:1) a +0 dagger (43, 15, D:1) a +0 dagger (43, 16, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a potion of heal wounds (3, 2, D:2) a potion of mutation (13, 7, D:2) a +0 club (14, 5, D:2) 2 stones (18, -1, D:2) a +3 dagger (20, 0, D:2) a +0 whip (22, -17, D:2) a potion of attraction (26, 0, D:2) a +0 club 5 stones (38, -5, D:2) a +0 whip (41, -21, D:2) a potion of berserk rage (44, -11, D:2) a +0 mace (61, -3, D:2) the +2 dagger of the Tiger {holy, ^Fragile rF++ rC- Dex+8} Dex+8: It affects your dexterity (+8). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. ^Fragile: It will be destroyed if unequipped. Level 3 of the Dungeon (0, 0, D:3) a frilled lizard corpse (skeletalised by now) (2, -29, D:3) a jackal corpse (skeletalised by now) (3, -29, D:3) a jackal corpse (skeletalised by now) (3, 12, D:3) a frilled lizard corpse (skeletalised by now) (4, -29, D:3) a +0 flail (4, 0, D:3) a +0 short sword (5, 1, D:3) 5 stones (5, 4, D:3) a +0 mace an orc corpse (skeletalised by now) (9, -7, D:3) a potion of brilliance (10, -30, D:3) a jackal corpse (skeletalised by now) (10, -4, D:3) a potion of brilliance (11, -30, D:3) a jackal corpse (11, -29, D:3) a +0 whip (21, -52, D:3) a jackal corpse a jackal corpse (22, -52, D:3) a jackal corpse (22, -51, D:3) a jackal corpse a jackal corpse (22, 8, D:3) a quokka corpse (skeletalised by now) (23, -51, D:3) a howler monkey corpse (24, -51, D:3) a hound corpse (24, -1, D:3) a frilled lizard corpse (skeletalised by now)