Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 14659567495904675236 101 Doomgape the Apothecary (level 4, 0/29 (30) HPs) Began as a Coglin Alchemist on Sept 27, 2024. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (4 damage) ... on level 2 of the Dungeon. The game lasted 00:07:30 (1929 turns). Doomgape the Apothecary (Coglin Alchemist) Turns: 1929, Time: 00:07:31 HP: 0/29 (30) AC: 2 Str: 3 XL: 4 Next: 75% MP: 3/7 EV: 11 Int: 17 God: Gold: 140 SH: 0 Dex: 14 Spells: 6/7 levels left rFire + . . f - +1 short sword (elec) {Suchat} rCold + + . j - +5 hammer "Coul" {flame, ^Contam rF+ rC++ Str-5} rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lightly drained, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons f - a +1 short sword of electrocution (weapon) {Suchat} j - the +5 hammer "Coul" (offhand) {flame, ^Contam rF+ rC++ Str-5} (You found it on level 2 of the Dungeon) Str-5: It affects your strength (-5). rF+: It protects you from fire. rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of vulnerability {unknown} i - a scroll of silence {unknown} Potions b - a potion of magic d - a potion of might {unknown} h - 2 potions of mutation {unknown} Skills: + Level 2.4 Dodging + Level 2.3 Stealth + Level 2.3 Spellcasting + Level 1.8 Conjurations + Level 3.9 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 44% 1d5 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 13% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Olgreb's Toxic Radiance Alch 15% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Vehumet Annotations: D:1 1 transporter D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of poison resistance (lightly wounded, poisoned, 75% to hit) The sting misses Crazy Yiuf. Crazy Yiuf barely misses you. Unknown command. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of poison resistance (lightly wounded, poisoned, 75% to hit) The sting hits Crazy Yiuf. Crazy Yiuf partially resists. Crazy Yiuf is moderately wounded. Crazy Yiuf completely misses you. Casting: Sting (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak of poison resistance (moderately wounded, poisoned, 75% to hit) The sting hits Crazy Yiuf but does no damage. Crazy Yiuf looks even sicker. Crazy Yiuf is moderately wounded. Crazy Yiuf closely misses you. You closely miss Crazy Yiuf with the +5 hammer "Coul". Crazy Yiuf is moderately wounded. You barely miss Crazy Yiuf with your +1 short sword of electrocution. Crazy Yiuf hits you with a +4 quarterstaff of chaos! You feel drained. You hit Crazy Yiuf with your +1 short sword of electrocution. Lightning courses through Crazy Yiuf! Crazy Yiuf is severely wounded. You hit Crazy Yiuf with the +5 hammer "Coul". You burn Crazy Yiuf. Crazy Yiuf says, "Proton knee poople!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. You die... ##..# #.####.#.# #. #..##########........# #. #....................# #. #.#################### #. #.# #† #.###### ########. #......# ### ####........ ######## #)))### ##..+........ #..)g@####......###### #)).##))#).....## ### ###)#...+.## #######..###### #.†...... ######### You could see Crazy Yiuf (very poisoned). Vanquished Creatures 3 adders (D:2) 3 dart slugs 4 ball pythons An endoplasm (D:2) 4 giant cockroaches 3 goblins (D:2) 3 hobgoblins 6 jackals (D:1) 7 quokkas 5 bats 6 frilled lizards 4 kobolds 22 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doomgape the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 27 | D:1 | Reached skill level 1 in Conjurations 233 | D:1 | Reached XP level 2. HP: 17/19 MP: 1/4 590 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1238 | D:2 | Reached XP level 4. HP: 25/30 MP: 2/7 1783 | D:2 | Found a radiant altar of Vehumet. 1907 | D:2 | Found a runed translucent door. 1908 | D:2 | Identified the +5 hammer "Coul" {flame, ^Contam rF+ rC++ | Str-5} 1908 | D:2 | Noticed Crazy Yiuf 1929 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_ring, chequers_serial_rivers_room_b D:2: minmay_spotlight, layout_loops_ring, basic_altar, minmay_rat_hole, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.8 Dodging | 2 | 2.4 Spellcasting | 2 | 2.3 Stealth | 2 | 2.3 Alchemy | | 3.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 22 | || 22 Dagger | 39 | 24 || 63 Short sword | | 37 || 37 Mace | | 2 || 2 Cast: Sting | 49 | 31 || 80 Use: Potion | 2 | || 2 Armour: Robe | 49 | 16 || 65 Dodge: Dodged | 53 | 26 || 79