Doot the Dungeon (0, 15, D) a +0 halberd (0, 17, D) a +0 dagger (2, 4, D) 10 stones (5, 14, D) a +2 trident of piercing (5, 15, D) a +0 quarterstaff of speed (6, 4, D) a +2 mace a +2 hand axe (6, 14, D) a +0 hand axe of freezing (7, 4, D) a +2 quarterstaff a +2 trident (7, 14, D) a +2 mace of protection (7, 15, D) a +0 dagger of draining (8, 14, D) a +3 scale mail (8, 18, D) a cursed -3 halberd (8, 19, D) a +0 whip a +0 robe (17, 22, D) a +1 broad axe of freezing (18, 19, D) a +5 ring mail (18, 20, D) a +4 chain mail (18, 21, D) a +2 halberd of protection (18, 22, D) a +2 rapier of electrocution (18, 23, D) a +2 morningstar of protection (21, 11, D) a stone