Doot the Dungeon (0, 0, D) a +0 club (2, 0, D) a +3 hand axe a cursed -2 robe (5, 0, D) a cursed -2 club (10, 0, D) a +0 falchion a +0 ring mail (21, 0, D) a +0 scimitar of flaming (44, 0, D) a +4 quarterstaff of speed a +2 halberd of venom a +2 morningstar of crushing a +3 war axe of freezing a +2 rapier of distortion