Doot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 scimitar of holy wrath (59, 37, D) a cursed staff of death (60, 36, D) a cursed staff of conjuration (60, 37, D) a phial of floods (61, 0, D) a +0 halberd of chopping (61, 16, D) a +1 dagger of holy wrath (61, 36, D) a +2 robe (61, 37, D) a book of Beasts (62, 1, D) a +2 leather armour of magic resistance (62, 26, D) a +0 flail of holy wrath (62, 30, D) a shapeshifter corpse (62, 36, D) 4 potions of haste (62, 37, D) a crystal ball of energy (63, 8, D) a +0 whip (63, 10, D) a +0 falchion (63, 17, D) a +0 short sword of protection (63, 21, D) a hell hound corpse (63, 27, D) an uncursed staff of conjuration (63, 30, D) an ugly thing corpse (63, 36, D) an uncursed staff of power (63, 37, D) a +0 longbow of flaming (64, 11, D) a +0 rapier of draining (64, 12, D) a +0 dagger (64, 26, D) a +1 robe of cold resistance (64, 30, D) a shapeshifter corpse (65, 26, D) a +1 ring mail of cold resistance (66, 2, D) a +0 dagger of venom a +0 shortbow 20 arrows a +0 leather armour (66, 21, D) a +3 trident of piercing (unseen) (67, 2, D) an arrow (68, 0, D) an uncursed staff of power (68, 5, D) an arrow (69, 2, D) a +1 halberd of venom (69, 36, D) a +2 scale mail of cold resistance (70, 1, D) a +0 long sword (70, 5, D) an arrow (70, 9, D) a +2 shortbow of flaming (70, 29, D) a +0 trident (unseen) (70, 30, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (70, 39, D) a +0 trident a cursed +0 plate armour (70, 40, D) a +0 hand axe (unseen) (71, 17, D) a lamp of fire (71, 27, D) a phial of floods (71, 30, D) a hippogriff skeleton (71, 31, D) a throwing net (71, 37, D) a phantom mirror (71, 39, D) the cursed +1 spear "Warr" {pierce, rF+++ Str+5 Int-4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (-4). It affects your dexterity (-5). It renders you almost immune to fire. It has a curse placed upon it. a +0 robe (71, 40, D) a +0 club a +0 hand axe a +0 scale mail a cursed -3 dagger a +0 robe an orc corpse an orc corpse (72, 9, D) a cursed staff of conjuration (72, 16, D) an uncursed staff of poison (72, 17, D) an uncursed staff of summoning (72, 21, D) a +3 scimitar of flaming (still there?) a +2 scimitar of flaming (still there?) (72, 26, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (72, 27, D) a crystal ball of energy (72, 28, D) a +0 shortbow 14 arrows a centaur skeleton (72, 29, D) a +0 trident (unseen) (72, 37, D) a crystal ball of energy (72, 40, D) a cursed -1 dagger a +0 robe an orc skeleton (73, 17, D) a book of Burglary (73, 26, D) a +0 trident (73, 36, D) a +4 flail of protection (73, 37, D) a +0 dagger (74, 21, D) a +1 scimitar of flaming