Dungeon Sprint DCSS version 0.26-a0-43-g20b394cb32 (webtiles) character file. Game seed: 10406754322816069855 25 Doot the Vexing (level 2, -16/15 HPs) Began as a Deep Elf Enchanter on June 2, 2020. Demolished by an ogre ... wielding a +0 giant club (31 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:17 (180 turns). Doot the Vexing (Deep Elf Enchanter) Turns: 180, Time: 00:00:18 Health: -16/15 AC: 2 Str: 5 XL: 2 Next: 82% Magic: 9/9 EV: 13 Int: 19 God: Gold: 0 SH: 0 Dex: 15 Spells: 8/9 levels left rFire . . . SeeInvis . a - +1 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth +++....... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of blinking Potions c - a potion of lignification {unknown} e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic Comestibles d - a ration i - a chunk of flesh Skills: - Level 0.1 Fighting - Level 1.2 Short Blades - Level 3.2 Dodging + Level 5.6 Stealth - Level 4.2 Spellcasting - Level 6.0 Hexes You had 8 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex ####... 1% 1 None Your spell library contained the following spells: Spells Type Power Failure Level Hunger Confusing Touch Hex ####.... 3% 3 ###.... Tukima's Dance Hex ####.... 3% 3 ###.... Ensorcelled Hibernation Hex/Ice ###... 6% 2 ##..... Dazzling Flash Conj/Hex ###... 12% 3 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. Magic restored. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You open the door. An ogre comes into view. It is wielding a +0 giant club. There is an open door here. The helpless ogre fails to defend itself. You impale the ogre!! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.['@.# #..'..#.O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Doot the Deep Elf Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D | Noticed Ijyb 16 | D | Killed Ijyb 16 | D | Reached skill level 5 in Stealth 16 | D | Reached skill level 6 in Hexes 16 | D | Reached XP level 2. HP: 9/15 MP: 7/9 178 | D | Noticed an ogre 180 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Dodging | 3 | 3.2 Stealth | 5 | 5.6 Spellcasting | 4 | 4.2 Hexes | 6 | 6.0 Fighting | | 0.1 Short Blades | | 1.2 Action || total -------------------------++------- Melee: Dagger || 13 Use: Potion || 1 Stab: Sleeping || 2 Armor: Robe || 1 Dodge: Dodged || 6 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 36 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------