Doot Level 1 of the Dungeon (0, 0, D:1) 14 arrows (14, -8, D:1) 18 bolts (21, -3, D:1) 30 sling bullets (25, 16, D:1) a +0 ring mail (29, 1, D:1) 16 stones (30, -2, D:1) a +0 robe (31, 2, D:1) 13 stones (31, 7, D:1) 15 stones (36, 15, D:1) a +0 mace (50, 12, D:1) a +0 short sword (52, 12, D:1) 26 arrows (53, -4, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 club (7, 4, D:2) a +0 leather armour (7, 16, D:2) a +0 leather armour (8, 16, D:2) a stone (9, 18, D:2) a +0 dagger a stone (23, 30, D:2) 16 arrows (31, 2, D:2) 14 stones (34, 2, D:2) a +0 robe (35, 29, D:2) a +0 club (43, -8, D:2) a +0 dagger (44, 20, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 14 stones (1, -7, D:3) 17 stones (3, 11, D:3) a +0 leather armour (5, 6, D:3) a +0 dagger (9, -3, D:3) a +0 whip (16, 8, D:3) a +0 robe (28, 23, D:3) 12 poisoned darts Level 4 of the Dungeon (12, 2, D:4) a +0 ring mail a +0 dagger (17, -5, D:4) 17 stones (25, -8, D:4) a +0 giant club (25, -5, D:4) a +0 plate armour (40, -13, D:4) a cursed -2 ring mail (41, -11, D:4) a cursed ring of attention (41, -9, D:4) a +0 falchion (41, 22, D:4) 11 stones (48, 12, D:4) 23 arrows (53, 7, D:4) 13 stones Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (18, 33, D:5) a +0 giant club (27, 33, D:5) a +0 short sword (47, 28, D:5) 18 stones Level 6 of the Dungeon (2, 15, D:6) 2 javelins (5, 20, D:6) a +0 dagger (10, 2, D:6) 19 sling bullets (14, -2, D:6) a +0 mace (14, 4, D:6) a +0 chain mail (20, -1, D:6) an arrow (20, 1, D:6) 4 arrows (21, 0, D:6) an arrow (30, 18, D:6) a +0 falchion (30, 19, D:6) a +0 robe a +0 dagger (32, 21, D:6) a +0 dagger (33, 16, D:6) a +0 dagger of draining (34, 24, D:6) a +1 dagger of venom (42, 5, D:6) a +0 pair of boots Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (1, -16, D:7) 20 stones (3, -2, D:7) a +0 giant club (9, -24, D:7) a +0 giant club (9, 11, D:7) the cursed +1 short sword "Feetum" {vorpal, *Contam +Inv rF+++ Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It renders you almost immune to fire. It lets you turn invisible. It causes magical contamination when unequipped. It has a curse placed upon it. (12, 10, D:7) an orc skeleton (12, 11, D:7) a dwarf skeleton (14, 11, D:7) a +0 giant club an ogre skeleton (14, 17, D:7) a human skeleton (15, -25, D:7) a +0 dagger a +0 robe (16, -25, D:7) a +1 mace of protection a +0 scale mail (26, -11, D:7) 12 stones (30, 2, D:7) 12 stones (42, -24, D:7) a +0 war axe (43, -40, D:7) 8 poisoned darts Level 8 of the Dungeon (0, 0, D:8) a +0 flail the Ecumenical Temple