Doot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) +0 pearl dragon scales (61, 4, D) a +0 long sword a +0 leather armour (61, 8, D) a +2 war axe of freezing (61, 11, D) an adder skeleton (61, 26, D) an uncursed staff of poison (62, 1, D) a +2 robe of magic resistance (62, 3, D) a +0 short sword a +0 chain mail a +0 buckler (62, 9, D) an uncursed staff of death (62, 11, D) a ball python skeleton (62, 16, D) a +4 vorpal hunting sling (62, 17, D) a +4 glaive (62, 26, D) a scroll of holy word (62, 27, D) a +2 robe of fire resistance (63, 3, D) a +0 short sword (unseen) (63, 8, D) a cursed amulet of inaccuracy (63, 11, D) an adder skeleton (63, 16, D) a cursed ring of attention (63, 26, D) a phial of floods (63, 27, D) a +7 hand crossbow (64, 26, D) a book of Necromancy (64, 27, D) a phantom mirror (65, 26, D) the +1 robe of Mareebap {+Blink rPois rC+} It protects you from cold. It protects you from poison. It lets you blink. (66, 21, D) a wind drake skeleton (67, 0, D) a +0 dagger (67, 3, D) a +2 dagger of holy wrath a +0 robe (68, 0, D) a +0 vorpal mace (70, 8, D) a +0 ring mail of cold resistance (70, 9, D) a +0 naga barding of fire resistance (70, 11, D) a scorpion corpse (71, 11, D) a tarantella corpse (71, 16, D) a book of Power (71, 17, D) a book of Spatial Translocations (71, 26, D) a +0 short sword (71, 27, D) a +0 short sword (71, 29, D) a +0 short sword (unseen) (71, 30, D) a +4 dagger of flaming (unseen) (72, 9, D) a +7 hand axe of electrocution (72, 16, D) a +1 mace of protection (72, 17, D) a +0 short sword a +0 ring mail an uncursed staff of wizardry (72, 18, D) the cursed +3 glaive of Overwhelming Force {antimagic, +Fly Int+4 Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your dexterity (-2). It lets you fly. It has a curse placed upon it. a +0 chain mail an orc corpse (72, 19, D) a cursed -2 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (72, 20, D) a +0 hand axe an orc corpse (72, 26, D) a +1 short sword of draining (72, 27, D) a +2 hunting sling of freezing (72, 29, D) a +0 vorpal halberd (72, 30, D) a +2 short sword of protection (73, 3, D) a necrophage corpse (skeletalised by now) (73, 12, D) a scorpion corpse (73, 16, D) a +2 scale mail of poison resistance (73, 27, D) a +1 glaive of protection (73, 29, D) a +0 short sword (unseen) (73, 30, D) a +1 scimitar of holy wrath (unseen) (74, 21, D) a +0 dagger (unseen)