Doot the Dungeon (0, 11, D) a +0 flail (1, 4, D) 2 scrolls of vulnerability (2, 4, D) 10 stones (5, 4, D) a +2 quarterstaff a +2 trident of freezing (5, 12, D) a +0 dagger (6, 4, D) a +2 dagger (6, 21, D) a +0 trident (7, 4, D) a +2 mace a +2 hand axe (7, 23, D) a +0 flail (8, 9, D) a +1 vorpal flail (8, 10, D) a +0 vorpal trident (8, 11, D) a +2 quarterstaff of speed (8, 13, D) a +0 club (8, 18, D) a +0 mace a +0 chain mail (8, 21, D) 2 stones (8, 22, D) a stone (8, 23, D) a +0 dagger (9, 8, D) a +3 scale mail (9, 9, D) a +2 hand axe of freezing (9, 10, D) a +1 dagger of draining (9, 11, D) a +0 leather armour a +0 long sword of holy wrath (17, 20, D) a +0 helmet (17, 21, D) a +2 vorpal morningstar (17, 22, D) the +4 quarterstaff of a volcano {drain, *Contam +Fly Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you fly. It causes magical contamination when unequipped. (18, 20, D) a +3 plate armour (18, 21, D) a +2 halberd of protection (18, 22, D) a +2 rapier of distortion (18, 23, D) a +1 vorpal broad axe (22, 13, D) a +0 spear (22, 15, D) a +0 club (23, 18, D) a javelin (23, 19, D) a lindwurm skeleton (24, 14, D) a +1 whip of pain a stone (24, 15, D) a +0 halberd (25, 15, D) a +0 scale mail (26, 20, D) a +4 vorpal great sword 3 javelins a +0 ring mail the orc skeleton of Urug (27, 23, D) a javelin