Doot the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 40, D) a +4 mace (still there?) a +0 shortbow of freezing (still there?) a +0 robe (still there?) (48, 41, D) an uncursed staff of conjuration (still there?) a +0 robe (still there?) (49, 12, D) an uncursed ring of fire (49, 24, D) an uncursed staff of earth (49, 36, D) a book of Clouds (49, 40, D) a +1 war axe of freezing (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) the ring of the Unkillable {Ice rN+ Will+ Str+3 Dex+4} (still there?) [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your willpower, your defense against some magical effects. (50, 12, D) an uncursed staff of earth (50, 13, D) the +9 spear of Exquisite Death {vorpal, rN+++ Will+ Int-3 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It renders you almost immune to negative energy. It affects your willpower, your defense against some magical effects. It lets you see invisible. (50, 24, D) a cursed ring of attention (50, 25, D) a tin of tremorstones (2/2) (50, 37, D) an uncursed staff of earth (50, 39, D) the cursed +0 trident of Plunder {elec, rPois Will- Int+7 Dex-3} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your intelligence (+7). It affects your dexterity (-3). It protects you from poison. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. a +0 robe a human corpse (skeletalised by now) (50, 43, D) a +1 halberd of protection (still there?) a +0 plate armour (still there?) (51, 12, D) the amulet "Axtodij" {RegenMP Will+ Str+3 Dex+2 Stlth-} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). It affects your dexterity (+2). It affects your willpower, your defense against some magical effects. It makes you less stealthy. (51, 13, D) the Grimoire of the Congealing Blaze Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Freeze Ice 1 no c - Ensorcelled Hibernation Hexes/Ice 2 no d - Frozen Ramparts Ice 3 no e - Hailstorm Conjuration/Ice 4 no f - Ice Form Ice/Transmutation 4 yes g - Bolt of Magma Conjuration/Fire/Earth 5 no (51, 24, D) a +2 whip of electrocution (51, 25, D) a +0 short sword of flaming (unseen) (51, 36, D) a +0 dagger (51, 37, D) a +1 plate armour of poison resistance (52, 12, D) a scroll of brand weapon (52, 13, D) a phial of floods (52, 25, D) a +0 vorpal hunting sling (52, 36, D) the cursed +2 dagger of the Wasp {pain, Str+4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (53, 12, D) a +4 vorpal triple sword (53, 13, D) a +2 helmet of see invisible (53, 24, D) the +2 morningstar "Silirhop" {freeze, rElec MP+9} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). (53, 25, D) the +10 quarterstaff "Zoestij" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (53, 36, D) an uncursed staff of earth (54, 12, D) a +2 leather armour of fire resistance (54, 13, D) a +6 ring of intelligence (54, 24, D) an uncursed staff of fire (54, 36, D) an uncursed staff of earth (55, 12, D) a +2 crystal plate armour (55, 13, D) a book of Ice (59, 36, D) an uncursed staff of cold (59, 37, D) a phial of floods (60, 36, D) a +0 vorpal hand crossbow (61, 16, D) a +3 vorpal quarterstaff (61, 36, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. a +3 tower shield a +3 kite shield a +3 buckler a +0 robe a box of beasts (61, 37, D) a +1 scimitar of flaming (62, 9, D) the cursed +1 short sword of the Crawling Thing {holy, Will++ Int+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (62, 16, D) a +2 hand axe of electrocution (62, 17, D) a +2 chain mail of poison resistance (62, 36, D) a phial of floods (62, 37, D) a +2 plate armour of cold resistance (63, 36, D) a +0 vorpal hunting sling (63, 37, D) a +2 scale mail of fire resistance (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of fire (64, 26, D) a +2 robe of positive energy (64, 27, D) a +0 dagger (64, 29, D) an uncursed staff of earth (still there?) a +0 robe (still there?) (65, 26, D) the +1 scale mail of Inaction {rN+} It protects you from negative energy. (67, 0, D) a +1 short sword of draining (69, 11, D) +0 steam dragon scales (unseen) (69, 21, D) a +0 club a +5 hand crossbow of flaming (69, 23, D) a +0 club (70, 8, D) a +0 antimagic whip (70, 21, D) a +1 scimitar of holy wrath a +0 dagger a cursed staff of cold a +0 whip (70, 37, D) a box of beasts (71, 8, D) a +2 hunting sling of flaming (71, 16, D) a +0 dagger (71, 26, D) a +5 great sword of pain (71, 27, D) the cursed +0 glaive of Feer {vorpal, *Drain Str+4 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It causes draining when unequipped. It has a curse placed upon it. (71, 36, D) an uncursed staff of poison (71, 37, D) a +3 rapier of draining (72, 16, D) a +0 trident (72, 26, D) a +2 robe of willpower (72, 27, D) the +3 war axe "Beetlebane" {flame, rPois rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It protects you from poison. It protects you from negative energy. (72, 36, D) a +3 spear of venom (72, 37, D) an uncursed staff of earth (73, 16, D) a phial of floods (73, 27, D) +1 shadow dragon scales (73, 36, D) an uncursed staff of conjuration (74, 2, D) a +0 long sword (still there?) a cursed +0 leather armour (still there?) (75, 2, D) a +0 dagger of speed