Dungeon Crawl Stone Soup version 0.26.1-10-gdfb7c7de75 (webtiles) character file. Game seed: 9558158274555226807 0 Doot the Sneak (level 1, 0/10 HPs) Began as a Felid Delver on Apr 7, 2021. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:00:10 (9 turns). Doot the Sneak (Felid Delver) Turns: 9, Time: 00:00:10 Health: 0/10 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 2/2 EV: 18 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + - Unarmed rCold . . . Faith . (shield unavailable) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth ++++...... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -16), quick A: very small, no armour, no weapons or thrown items, stealth, claws 1, fangs 3, see invisible, speed 1, shaggy fur 1, sharp paws a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Wands e - a wand of digging (3) Scrolls a - a scroll of fog b - a scroll of magic mapping c - a scroll of fear Potions d - a potion of haste Skills: + Level 3.0 Fighting + Level 2.6 Dodging + Level 6.6 Stealth + Level 2.0 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot wear armour. You are incapable of wielding weapons or throwing items. Your paws allow you to move quietly. (Stealth) You have sharp claws. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You cover ground quickly. You are covered in fur. (AC +1) Your sharp claws are effective at attacking unaware monsters. Message History Found 15 gold pieces. Found a stone staircase leading down. You climb downwards. A water moccasin and a quokka come into view. Found an escape hatch in the ceiling. There is a stone staircase leading up here. There are monsters nearby! You pounce on the unaware helpless water moccasin! You mangle the water moccasin!! The water moccasin is almost dead. The water moccasin bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin barely misses you. You scratch the water moccasin but do no damage. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin barely misses you. Unknown command. You die... #. .## ##.## # ##...##.# ##.....#.# # #........# #.###.....## #.........<##### #.S.@........# #...........r<.. #.#.....#.##.##. #.#....##.# # # #.###.... #.# .#.## ... .#.# .... ## You could see a water moccasin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:5 | Doot the Felid Delver began the quest for the Orb. 0 | D:5 | Reached XP level 1. HP: 10/10 MP: 2/2 1 | D:6 | Noticed a water moccasin 9 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:5: layout_basic, serial_shops, shop, lemuel_statue_altar D:6: layout_loops_ring, nicolae_overflow_quartered_altars Action || total -------------------------++------- Melee: Unarmed || 2 Stab: Sleeping || 1 Dodge: Dodged || 2