Dungeon Crawl Stone Soup version 0.27.1-3-gb3d3a73c9e (webtiles) character file. Game seed: 14596165117606887596 406 Doot the Conjurer (level 6, -5/46 HPs) Began as a Draconian Conjurer on Oct 17, 2021. Slain by a two-headed ogre (15 damage) ... on level 5 of the Dungeon. The game lasted 00:05:21 (2432 turns). Doot the Conjurer (Draconian Conjurer) Turns: 2432, Time: 00:05:22 Health: -5/46 AC: 6 Str: 10 XL: 6 Next: 56% Magic: 1/10 EV: 12 Int: 20 God: Gold: 101 SH: 0 Dex: 9 Spells: 3/11 levels left rFire . . . SeeInvis . i - +0 rapier rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.12/turn (no ring) @: no status effects A: AC +6, unfitting armour, cold-blooded a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons a - a +0 club c - a +0 dagger i - a +0 rapier (weapon) Wands k - a wand of flame (17) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of magic mapping {unknown} h - a scroll of acquirement {unknown} j - a scroll of teleportation {unknown} Potions e - a potion of brilliance {unknown} f - a potion of curing {unknown} g - a potion of resistance {unknown} Skills: - Level 0.9 Fighting - Level 0.3 Short Blades - Level 0.4 Maces & Flails - Level 2.3 Dodging - Level 2.5 Stealth - Level 3.2 Spellcasting - Level 6.0 Conjurations + Level 2.6 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 3d5 1% 2 c - Lee's Rapid Deconstr Erth 6% 3d7* 78% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 26% 2d8 4% 1 Passwall Tmut/Erth 6% N/A 12% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Animate Skeleton Necr 6% N/A 14% 1 Pain Necr 12% 1d4 14% 1 Vampiric Draining Necr 1% 2d6 38% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +6) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. You start resting. A two-headed ogre is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (lightly wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channeling your searing ray. The two-headed ogre barely misses you. The two-headed ogre closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre closely misses you. The two-headed ogre hits you with a +0 giant club! The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. The searing ray misses the two-headed ogre. The two-headed ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant club! You die... .............# ............# #..##....... #.##....#.## ####..#....+.. #..........#.# ## .####..!.......#.# .. ............#..O.#.# ............#.##@..# #.....###'###.##.### #########.###.##.# ............#.##.# .(.....###..#.##.# .......###..#+##.# .............. ..# ...##............# .####........... You could see a two-headed ogre. Vanquished Creatures An ogre (D:4) 2 necrophages (D:4) A scorpion (D:4) An iguana (D:4) A hound skeleton (D:4) An adder (D:2) An adder skeleton (D:4) A dart slug (D:4) 2 orcs A bat (D:1) 4 endoplasms (D:4) 5 giant cockroaches 3 goblins 2 hobgoblins (D:2) 2 quokkas 3 ball pythons 2 frilled lizards 2 kobolds (D:2) 2 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 373 | D:2 | Reached XP level 2. HP: 20/20 MP: 5/5 383 | D:2 | Learned a level 2 spell: Searing Ray 787 | D:2 | Reached XP level 3. HP: 10/26 MP: 0/6 1442 | D:4 | Noticed a necrophage 1479 | D:4 | Killed a necrophage 1480 | D:4 | Reached skill level 5 in Conjurations 1480 | D:4 | Reached XP level 4. HP: 30/34 MP: 0/8 1553 | D:4 | Noticed a scorpion 1558 | D:4 | Killed a scorpion 1559 | D:4 | Reached XP level 5. HP: 39/39 MP: 1/9 1753 | D:4 | Noticed an ogre 1758 | D:4 | Killed an ogre 1759 | D:4 | Reached skill level 6 in Conjurations 1759 | D:4 | Reached XP level 6. HP: 46/46 MP: 4/10 1765 | D:4 | Learned a level 5 spell: Lee's Rapid Deconstruction 2127 | D:4 | Reached skill level 1 in Earth Magic 2315 | D:5 | Entered Level 5 of the Dungeon 2319 | D:5 | Noticed a two-headed ogre 2432 | D:5 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_ring, shapermc_ecumenical_altar_pompeii D:2: layout_basic, uniq_natasha D:3: minmay_evil_eye, layout_basic, chequers_avenue, minmay_fountain_box D:4: layout_rooms D:5: layout_basic, temple_hall Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.5 Dodging | 2 | 2.3 Conjurations | 5 6 | 6.0 Spellcasting | 3 | 3.2 Earth Magic | 2 | 2.6 Fighting | | 0.9 Short Blades | | 0.3 Maces & Flails | | 0.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 12 | || 12 Unarmed | 7 | || 7 Tailslap | 2 | || 2 Dagger | 2 | || 2 Rapier | | 2 || 2 Cast: Magic Dart | 38 | 8 || 46 Searing Ray | 6 | 11 || 17 Stab: Sleeping | | 1 || 1 Armor: Skin | 22 | 2 || 24 Dodge: Dodged | 42 | 7 || 49