Doot Level 1 of the Dungeon (0, 0, D:1) 4 stones (1, -15, D:1) a +0 club (2, -15, D:1) 23 stones (4, 0, D:1) a +0 leather armour (9, 9, D:1) a +0 whip (15, -11, D:1) a +0 whip (38, 21, D:1) a +0 leather armour (41, 6, D:1) a +0 club (48, -11, D:1) a +0 club (58, -8, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) 7 silver boomerangs (5, 19, D:2) a +0 club (19, -2, D:2) 27 sling bullets (26, -32, D:2) a +0 whip (33, -7, D:2) 24 poisoned darts (41, -41, D:2) a +0 dagger (41, -25, D:2) a +0 leather armour of positive energy (44, 2, D:2) a +0 club (45, -19, D:2) a +0 whip (46, -32, D:2) 21 stones Level 3 of the Dungeon [Shop] Dinuck's Antique Armour Shop a +2 plate armour of willpower (1200 gold) a +0 helmet (135 gold) the +10 plate armour of the Desolation of Salt {rPois Str+3 Stlth+} (2799 gold) Str: It affects your strength (+3). rPois: It protects you from poison. Stlth: It makes you more stealthy. a +0 leather armour (60 gold) a +0 chain mail (135 gold) a +0 robe (21 gold) the +2 leather armour "Fergh" {*Slow rPois Int+3 Dex+3} (906 gold) Int: It affects your intelligence (+3). Dex: It affects your dexterity (+3). rPois: It protects you from poison. *Slow: It may slow you when you take damage. a +0 pair of gloves (135 gold) a +0 robe (21 gold) a +1 plate armour of cold resistance (1050 gold) a +0 buckler (135 gold) (0, 0, D:3) 11 sling bullets (3, 19, D:3) a +0 club (5, 25, D:3) 30 stones (6, 24, D:3) a +0 whip (8, 24, D:3) a +0 spear a +0 whip (10, -3, D:3) a +0 whip (11, 10, D:3) a +0 flail (14, 5, D:3) 23 stones (17, -9, D:3) a +0 pair of boots of rampaging (19, 16, D:3) a +0 spear (24, 15, D:3) a +0 cloak (26, 23, D:3) a +0 leather armour (27, 28, D:3) a +0 robe (30, -14, D:3) a +0 pair of gloves (32, 5, D:3) 23 stones (32, 19, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) 16 stones (0, 1, D:4) 4 atropa-tipped darts (0, 4, D:4) a +0 club (0, 5, D:4) a +0 dagger (0, 6, D:4) a +0 dagger (1, -1, D:4) 24 sling bullets (1, 1, D:4) 10 stones (1, 4, D:4) a +0 club (1, 6, D:4) a +0 dagger (1, 7, D:4) a +0 dagger a +0 hunting sling 24 stones (1, 8, D:4) a +0 mace a +0 animal skin a +0 helmet (1, 9, D:4) a +0 dagger (2, 5, D:4) a +0 dagger (5, 6, D:4) a +0 dagger (5, 7, D:4) a +0 dagger (7, -2, D:4) a +0 hunting sling 14 stones (8, -7, D:4) 21 stones (11, -15, D:4) a +1 dagger of chaos (11, 0, D:4) a +0 hunting sling 17 stones (11, 12, D:4) a +0 hunting sling 11 stones (18, -42, D:4) a +0 shortbow 24 arrows (27, -13, D:4) a +0 dagger a +0 animal skin (30, -27, D:4) 18 arrows (38, -19, D:4) a +0 giant spiked club (39, -50, D:4) 18 bolts (41, -35, D:4) a +0 whip (57, -16, D:4) a +0 spear a +0 robe (58, -47, D:4) a +0 short sword (58, -31, D:4) a +0 club a +0 flail a +0 spear (58, -30, D:4) a +0 halberd a +0 spear (58, -29, D:4) a +0 spear a +0 ring mail Level 5 of the Dungeon [Shop] Kaing's Antique Weapon Shoppe a +0 trident (91 gold) a +0 whip (65 gold) a +0 whip (65 gold) a +0 arbalest (117 gold) the +5 war axe "Xazis" {vorpal, rElec Str+3} (1313 gold) It inflicts extra damage upon your enemies. Str: It affects your strength (+3). rElec: It insulates you from electricity. a +2 mace of protection (405 gold) a +0 mace (78 gold) a +0 club (26 gold) a +2 rapier of freezing (499 gold) a +0 bardiche (234 gold) (0, 0, D:5) a +0 war axe (3, 17, D:5) 18 arrows (5, 2, D:5) a +0 robe (6, 32, D:5) a +0 dagger (7, 29, D:5) a +0 robe a +0 dagger (7, 33, D:5) a +0 chain mail a +0 flail (15, -3, D:5) a +0 shortbow 14 arrows (30, -9, D:5) a +0 long sword a +0 robe of positive energy (30, -6, D:5) a +0 morningstar a +0 robe (30, 34, D:5) 19 poisoned darts (39, 23, D:5) 19 bolts (39, 33, D:5) 15 stones (40, 2, D:5) a +0 leather armour (40, 32, D:5) a +0 scale mail (41, 1, D:5) a +3 short sword a +0 robe (41, 26, D:5) 17 arrows (45, 0, D:5) a +0 ring mail (49, -6, D:5) 12 arrows a +0 shortbow (50, 32, D:5) a +0 dagger a +0 robe (50, 33, D:5) a +0 club a +0 scale mail (50, 34, D:5) a +0 trident 2 boomerangs (51, 32, D:5) a +0 dagger (51, 33, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (6, -12, D:6) a +4 short sword (6, -11, D:6) a +0 dagger (6, -10, D:6) a +0 short sword a stone (6, -9, D:6) a +0 club (7, -10, D:6) a +0 short sword 4 stones (7, -8, D:6) a +0 short sword (13, -5, D:6) a +0 dagger (24, -29, D:6) a +0 shortbow (24, -8, D:6) a +0 giant spiked club (25, -27, D:6) a +0 dagger a +0 scale mail (26, -18, D:6) a +0 short sword (26, -17, D:6) a +0 whip (26, -14, D:6) a +0 club (28, 9, D:6) a +0 club (33, 11, D:6) a +0 morningstar (35, 13, D:6) a Young Poisoner's Handbook (44, -18, D:6) 18 sling bullets (55, -12, D:6) a +0 hunting sling Level 7 of the Dungeon (5, 6, D:7) a +0 halberd (5, 7, D:7) a +0 flail (6, 5, D:7) a +0 halberd (6, 7, D:7) a +0 halberd (9, -24, D:7) a +0 ring mail (14, 6, D:7) a +0 leather armour a +0 trident (24, -17, D:7) a +0 flail (25, 14, D:7) a +0 trident (35, 9, D:7) a +0 leather armour (41, -8, D:7) 19 stones (41, -1, D:7) a +0 cloak (52, -30, D:7) a +0 club (53, -27, D:7) a +0 falchion (58, -35, D:7) a +0 trident Level 8 of the Dungeon [Shop] Codes's Distillery a potion of brilliance (56 gold) a potion of resistance (140 gold) a potion of invisibility (112 gold) a potion of lignification (42 gold) 2 potions of heal wounds (140 gold) a potion of attraction (42 gold) [Shop] Cauzem's Commerce Corner a potion of curing (36 gold) a +0 club (12 gold) a book of Cantrips (192 gold) a book of Conjurations (240 gold) a book of Callings (240 gold) (6, 22, D:8) 9 stones (22, -10, D:8) a +0 leather armour (23, 26, D:8) 5 atropa-tipped darts (27, -4, D:8) a +0 robe a +0 great sword (28, -5, D:8) a +2 great sword a +0 robe a +0 flail a +0 robe a +0 robe a +5 long sword (28, -2, D:8) a +0 robe a +0 spear (36, -14, D:8) a +0 flail (36, 35, D:8) a +0 mace (38, -16, D:8) a +0 whip (39, -16, D:8) a +0 whip (39, -15, D:8) a +0 whip a +0 robe (42, 8, D:8) a +0 cloak (43, 32, D:8) a +0 club (47, -12, D:8) a +0 hand axe (53, 38, D:8) a +0 trident a +0 robe (53, 39, D:8) a +4 flail of freezing a +0 robe (62, 11, D:8) a +0 club a +0 hunting sling 17 stones (63, 11, D:8) a +0 club (64, 4, D:8) a +3 spear a +0 robe (64, 6, D:8) a +0 halberd a +0 robe (64, 7, D:8) a +0 falchion a +0 robe Level 9 of the Dungeon (0, 0, D:9) 16 arrows (1, 9, D:9) 19 stones (9, -6, D:9) 30 arrows (13, -3, D:9) a +2 hand axe of freezing (19, -21, D:9) a +0 flail (20, -21, D:9) a +0 vorpal spear a +0 ring mail (21, -21, D:9) a +0 spear (22, -21, D:9) a +0 giant club (still there?) a +0 giant club (still there?) (23, -12, D:9) 21 stones (23, 9, D:9) a +0 great sword (24, -11, D:9) a +1 ring mail of fire resistance (25, -19, D:9) a +0 flail (26, -20, D:9) a +0 flail (29, 3, D:9) a +0 leather armour (29, 19, D:9) a +0 ring mail (37, -12, D:9) 31 stones (38, 29, D:9) a +0 whip of electrocution a +0 robe (41, 6, D:9) a +0 hunting sling (45, 30, D:9) a +0 tower shield (46, 24, D:9) a +0 hand axe (47, -17, D:9) a +0 dire flail a +0 giant club (47, 24, D:9) a +0 hand axe (48, 20, D:9) a +0 hand axe (48, 23, D:9) the +5 hand axe of the Saving Badger {vorpal, rElec rPois} It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. (48, 24, D:9) a +0 hand axe (49, 23, D:9) a +0 hand axe (50, 22, D:9) a +0 hand axe (50, 23, D:9) a +0 hand axe Level 10 of the Dungeon (0, 0, D:10) a +0 shortbow 20 arrows (0, 8, D:10) a troll corpse (3, 8, D:10) 16 stones (4, 1, D:10) 21 stones (9, 34, D:10) a +0 hand axe (13, 4, D:10) 16 stones (13, 47, D:10) a +0 rapier (16, 2, D:10) a wolf corpse (20, 4, D:10) an electric eel corpse (22, -3, D:10) a wolf corpse (22, 2, D:10) a hound corpse (24, 5, D:10) a hound corpse (25, 6, D:10) a hound corpse (36, 16, D:10) the +0 barding of Mits {rC+ Will+} rC: It protects you from cold. Will: It increases your willpower. (40, 31, D:10) a warg corpse (skeletalised by now) (41, 29, D:10) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now)