Dungeon Crawl Stone Soup version 0.27.1-34-g3ba077fa99 (webtiles) character file. Game seed: 7410849903166660051 88 Doot the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on Jan 8, 2022. Slain by Grinder (1 damage) ... on level 3 of the Dungeon. The game lasted 00:14:48 (2620 turns). Doot the Conjurer (Draconian Conjurer) Turns: 2620, Time: 00:14:48 Health: 0/33 AC: 6 Str: 9 XL: 4 Next: 29% Magic: 1/7 EV: 16 Int: 19 God: Gold: 129 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . h - +0 cloak rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn d - +4 ring of evasion MPRegen 0.10/turn (no ring) @: mighty, attractive A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour c - a +0 kite shield h - a +0 cloak (worn) Jewellery d - a +4 ring of evasion (left hand) Scrolls b - a scroll of amnesia {unknown} e - a scroll of identify {unknown} i - a scroll of teleportation {unknown} Potions f - a potion of might j - a potion of mutation {unknown} Skills: + Level 0.1 Axes + Level 2.1 Dodging + Level 2.4 Stealth + Level 2.4 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 48% 2x1d6 6% 1 Conjure Flame Conj/Fire 12% 6-21 17% 3 Dazzling Flash Conj/Hex 24% N/A 17% 3 Slow Hex 2% N/A 24% 2 Confusing Touch Hex 2% N/A 43% 3 Inner Flame Hex/Fire 2% N/A 43% 3 Vampiric Draining Necr 1% 2d6 43% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Chain Lightning Conj/Air 6% 3d8 100% 9 Fire Storm Conj/Fire 6% 8d2 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Grinder hits you! You writhe in agony. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits Natasha! Natasha is heavily wounded. Grinder closely misses you. The searing ray hits Grinder! Grinder is heavily wounded. The searing ray hits Natasha! You kill Natasha! Natasha yowls pathetically as she dies! You finish channeling your searing ray. Grinder closely misses you. Your Conjurations skill increases to level 5! You have reached level 4! You feel agile. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. x2 You writhe in agony. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * You can move again. It was a potion of might. You feel very mighty all of a sudden. Grinder barely misses you. Unknown command. It was a potion of attraction. You feel attractive to monsters. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. You die... ###. #.... #.... ###...# ## ###....##.# .. ##........ #.# ..##..#...# #..# .....#.@# ..## ## .......5#########...#(.. .....#..)...(........... .... #.##...<........... ... ...#..#####......... ......##.######.##...... ........................ ..##..#.####h.#####.... .. #.........## ##. You could see Grinder. Vanquished Creatures Natasha (D:3) Terence (D:2) An adder (D:2) A worm (D:2) 3 ball pythons 3 bats 7 endoplasms A goblin (D:1) A hobgoblin (D:1) A frilled lizard (D:2) 4 kobolds 5 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 44 | D:1 | Found Yppet's Antique Armour Emporium. 1007 | D:1 | Reached XP level 2. HP: 11/20 MP: 1/5 1715 | D:2 | Learned a level 2 spell: Searing Ray 1739 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1803 | D:2 | Noticed Terence 1808 | D:2 | Killed Terence 2424 | D:3 | Noticed Grinder 2427 | D:3 | Noticed Natasha 2429 | D:3 | Paralysed by Grinder for 4 turns 2612 | D:3 | Killed Natasha 2613 | D:3 | Reached skill level 5 in Conjurations 2613 | D:3 | Reached XP level 4. HP: 18/33 MP: 0/7 2613 | D:3 | Paralysed by Grinder for 6 turns 2618 | D:3 | HP: 1/33 [Grinder/nerve-wracking pain (2)] 2620 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_loops_ring, serial_shops, nicolae_shop_window_shopping D:2: layout_rooms, kennysheep_potato, uniq_terence D:3: layout_rooms, mainiacjoe_overflow_surrounded_room, shapermc_ecumenical_altar_starsandcircs, uniq_natasha, uniq_ijyb, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.4 Dodging | 2 | 2.1 Conjurations | 5 | 5.1 Axes | | 0.1 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Hand axe | 22 | || 22 Cast: Magic Dart | 39 | || 39 Searing Ray | 5 | || 5 Use: Potion | | 2 || 2 Stab: Sleeping | 2 | || 2 Armor: Skin | 5 | || 5 Dodge: Dodged | 28 | 1 || 29