Doot Level 1 of the Dungeon (0, 0, D:1) 20 stones (1, 5, D:1) a +0 hand axe (2, -2, D:1) 4 javelins (21, 11, D:1) a +0 short sword (34, 12, D:1) 14 bolts (42, 20, D:1) a +0 short sword (44, 30, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) 22 stones (2, -1, D:2) a +0 dagger (12, 45, D:2) a +0 trident (14, 14, D:2) a +0 quarterstaff (14, 44, D:2) a +0 club (16, 44, D:2) a +0 club (16, 45, D:2) a +0 club (18, 16, D:2) 25 sling bullets (18, 43, D:2) a +0 ring mail (28, 20, D:2) a +0 halberd (28, 24, D:2) a +0 scythe (37, 20, D:2) a +0 ring mail (38, 13, D:2) a +0 robe (40, 9, D:2) 23 stones Level 3 of the Dungeon [Shop] Ehy Pudgh's Antique Armour Shop a +0 ring mail (100 gold) a +0 cloak (112 gold) a +2 helmet of intelligence (537 gold) a +0 leather armour (50 gold) a +0 scale mail (100 gold) a +0 leather armour (50 gold) the +2 hood of the Assassin {Detection Stab+ Stlth++} (1500 gold) It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. a +3 plate armour of poison resistance (1050 gold) (7, 13, D:3) a +0 robe (9, -2, D:3) a +0 flail (10, -2, D:3) a +0 flail (11, 0, D:3) a +0 club (18, -12, D:3) a +0 dagger 3 stones (21, 3, D:3) a +0 mace (22, -6, D:3) a +0 arbalest (25, -3, D:3) a +0 short sword 2 stones (25, 16, D:3) a +0 ring mail (30, -2, D:3) 16 stones (35, 13, D:3) a +0 morningstar (37, 10, D:3) a +0 club (38, 6, D:3) a +0 leather armour (38, 35, D:3) 26 stones (52, 27, D:3) a +0 short sword (55, 7, D:3) a +0 dagger (56, 5, D:3) a +0 club (56, 6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Tegaumi's Assorted Antiques a scroll of amnesia (77 gold) a +0 war axe (77 gold) a wand of flame (4) (66 gold) a scroll of holy word (165 gold) a scroll of fog (44 gold) a scroll of enchant weapon (165 gold) a wand of charming (7) (198 gold) a potion of magic (176 gold) (0, 0, D:4) a +0 robe (1, 4, D:4) a +0 ring mail (1, 7, D:4) a +0 short sword (20, 7, D:4) a +0 trident (23, 23, D:4) a +0 short sword (26, 34, D:4) 17 sling bullets (32, 20, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (1, 7, D:5) a +1 vorpal quarterstaff (2, 4, D:5) 12 sling bullets (6, -1, D:5) a +0 club (15, -16, D:5) a +0 ring mail (18, -33, D:5) a +0 shortbow 23 arrows (40, -7, D:5) a +0 robe (52, -7, D:5) a +0 robe (55, -33, D:5) 22 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 dagger (4, -26, D:6) 16 stones (16, -2, D:6) a +0 dagger a +0 robe (19, -43, D:6) 15 sling bullets (21, -53, D:6) a +0 club (21, -7, D:6) a +0 club (21, -6, D:6) a +0 club 3 boomerangs a +0 ring mail (21, -4, D:6) a +0 short sword (24, -2, D:6) a +0 shortbow 17 arrows (37, -43, D:6) a +0 leather armour (51, -12, D:6) a +0 giant club (53, -26, D:6) 30 bolts (56, -8, D:6) a +0 long sword Level 7 of the Dungeon (8, 13, D:7) a +0 great sword (9, -8, D:7) a +0 mace (20, -4, D:7) a +0 spear (21, -4, D:7) a +0 club (22, -2, D:7) a +0 whip (24, -5, D:7) a +0 club (24, -3, D:7) a +0 dagger a +0 leather armour a +0 dagger a +0 robe (25, -4, D:7) a +0 mace a +0 scale mail (26, 11, D:7) a +0 war axe a silver boomerang (31, -11, D:7) a +0 trident a +0 mace a +0 short sword a +0 short sword a +0 leather armour a +0 halberd a +0 plate armour (33, 20, D:7) a +0 leather armour (39, -15, D:7) 20 bolts (49, 11, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe (1, 0, D:8) a +0 hand axe a +0 dagger a +0 dagger (2, 18, D:8) 28 arrows a +0 shortbow (4, 12, D:8) 27 arrows a +0 shortbow (6, 20, D:8) a +0 robe a +0 dagger (7, 20, D:8) a +0 dagger a +0 scale mail a +0 whip a +0 leather armour a +0 dagger a +0 chain mail (8, 19, D:8) a +0 dagger a +0 robe a +0 club (9, 23, D:8) a +0 halberd (10, 23, D:8) a +0 club a +0 leather armour (11, 24, D:8) a +0 spear a +0 club (12, 14, D:8) a +0 whip a curare-tipped dart a +0 dagger (13, 13, D:8) a stone a +0 short sword a +0 club (13, 14, D:8) 4 stones a +0 short sword (24, 19, D:8) a +0 robe (25, 10, D:8) a +0 robe a +4 long sword (25, 11, D:8) a +0 scale mail a +0 robe a +1 scimitar a +1 short sword (26, 11, D:8) a +0 robe a +0 spear (29, 17, D:8) a +2 dagger of chaos Level 9 of the Dungeon (0, 0, D:9) 31 arrows (7, -40, D:9) a +0 hunting sling a +3 quarterstaff of distortion 17 sling bullets a +0 leather armour (7, -8, D:9) a +0 whip a +0 shortbow (13, -11, D:9) a +0 spear a +2 spear of distortion a +0 ring mail a +0 buckler (14, -16, D:9) a +4 flail (15, -9, D:9) a +0 spear (21, -45, D:9) a +0 shortbow 19 arrows (24, -13, D:9) a +0 club (25, -15, D:9) a +0 dagger (25, -14, D:9) a +4 dire flail a +0 chain mail a +0 long sword a +0 chain mail (33, -21, D:9) a +0 dagger a +0 leather armour (44, -38, D:9) a +0 shortbow 15 arrows Level 10 of the Dungeon [Shop] Lithret's General Store 2 potions of degeneration (26 gold) 10 stones (13 gold) 3 scrolls of immolation (136 gold) 31 arrows (80 gold) 2 potions of flight (78 gold) 16 stones (20 gold) a +0 longbow (58 gold) the +1 leather armour of Sysamen {rElec} (273 gold) rElec: It insulates you from electricity. (0, 0, D:10) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 long sword a +0 plate armour (1, -1, D:10) a +0 whip (16, 0, D:10) a +0 flail (24, -46, D:10) 23 arrows (25, -21, D:10) 3 large rocks (37, 10, D:10) a +0 mace (49, 1, D:10) a +0 flail (50, -35, D:10) a +0 robe (50, 0, D:10) a +0 whip (51, 8, D:10) a +0 shortbow 19 arrows (53, -6, D:10) a +0 mace a +0 war axe a +0 plate armour (61, -6, D:10) 19 bolts (66, -36, D:10) the +1 plate armour of the Sparrow {Drain rN+++} rN: It renders you almost immune to negative energy. Drain: It drains your maximum health when unequipped. Level 11 of the Dungeon (12, -16, D:11) a wand of paralysis (1) (13, -6, D:11) a +0 club (14, -24, D:11) a scroll of enchant armour (16, -16, D:11) a +0 halberd (17, 2, D:11) a +0 flail (20, -18, D:11) 20 gold pieces (22, -16, D:11) a wand of flame (12) the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of mutation (16, -47, Lair:1) 18 bolts (17, -46, Lair:1) 11 gold pieces (17, -44, Lair:1) 14 gold pieces (24, -22, Lair:1) a +0 spear an ice cave (0, 0, IceCv) 22 gold pieces (1, -1, IceCv) a +2 hand crossbow of freezing (1, 0, IceCv) a ring of protection from fire (1, 1, IceCv) a ring of protection from fire (2, -1, IceCv) a ring of protection from cold (2, 0, IceCv) a ring of wizardry (2, 1, IceCv) a +1 tower shield of cold resistance (3, 0, IceCv) 26 gold pieces (3, 1, IceCv) 22 gold pieces (4, 1, IceCv) a +3 hand axe of freezing (4, 8, IceCv) a rime drake corpse (6, 1, IceCv) 13 gold pieces (7, 1, IceCv) 13 gold pieces (7, 2, IceCv) 14 gold pieces (8, 0, IceCv) 17 gold pieces (9, -1, IceCv) 12 gold pieces (9, 2, IceCv) 25 gold pieces (10, 0, IceCv) a +0 tower shield of cold resistance (10, 1, IceCv) a +2 crystal plate armour of cold resistance (10, 21, IceCv) the +5 hand axe "Zonanu" {flame, rF+ Dex+7} It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+7). rF: It protects you from fire. (11, 1, IceCv) 13 gold pieces (12, 1, IceCv) 17 gold pieces (12, 19, IceCv) a +1 morningstar of freezing