Doot Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 5, D:1) a +0 hunting sling (4, 15, D:1) a +0 dagger a +0 whip (5, 15, D:1) a +0 whip (7, 8, D:1) a +0 leather armour (20, 7, D:1) a +0 hunting sling (22, 5, D:1) a +0 mace (27, -10, D:1) 16 bolts (28, 25, D:1) 18 arrows Level 2 of the Dungeon [Shop] Qoonon's Antique Armour Shoppe a +0 buckler (94 gold) the +2 ring mail "Licsynits" {Rampage rC- rN++ Regen+} (514 gold) rC: It makes you vulnerable to cold. rN: It greatly protects you from negative energy. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. a +0 plate armour (483 gold) a +2 leather armour of cold resistance (399 gold) a +0 chain mail (94 gold) a +1 plate armour of willpower (735 gold) (0, 0, D:2) a +0 ring mail (3, 2, D:2) a +0 spear (5, -9, D:2) a +0 hand axe (6, 22, D:2) a +0 ring mail (12, -12, D:2) a +0 dagger a +0 robe (38, 9, D:2) a +0 club a +0 hunting sling 9 stones (39, -23, D:2) a +0 war axe (39, 7, D:2) a +0 club a +0 club (39, 8, D:2) a +0 dagger a +0 dagger a +0 club (39, 9, D:2) a +0 dagger a +0 falchion a +0 animal skin a +0 helmet a +0 dagger a +0 hunting sling 12 stones (61, -10, D:2) a +0 mace a +0 ring mail Level 3 of the Dungeon [Shop] Okedaxib's Antique Armour Shoppe a +0 tower shield of positive energy (238 gold) the +2 shadow dragon scales of Valiance {rF+ Stlth++++} (2878 gold) rF: It protects you from fire. Stlth: It makes you much more stealthy. a +0 robe (19 gold) a +0 leather armour (56 gold) the +1 ring mail "Ychuijoz" {Harm rF+ Int-4} (408 gold) Int: It affects your intelligence (-4). rF: It protects you from fire. Harm: It increases damage dealt and taken. a +0 helmet (126 gold) a +0 ring mail (112 gold) a +0 leather armour (56 gold) a +0 robe (19 gold) (0, 0, D:3) a +0 dagger a +0 leather armour (0, 1, D:3) a +0 whip a +0 dagger a +0 robe a +0 club (1, 0, D:3) a +0 dagger a +0 leather armour a +0 dagger (2, 10, D:3) a +0 ring mail (5, 9, D:3) 25 stones (6, -7, D:3) a ring of wizardry (6, 12, D:3) a +0 whip (7, 0, D:3) a +0 dagger (7, 12, D:3) a +0 halberd (8, 12, D:3) a +0 vorpal flail (11, -9, D:3) 11 stones (22, -9, D:3) a +0 hunting sling of freezing (30, -18, D:3) a +0 short sword (37, 7, D:3) a +0 short sword 4 stones a +0 short sword a +0 ring mail (38, 6, D:3) a +0 dagger (38, 7, D:3) a +0 trident (39, 7, D:3) a +0 short sword a +0 scale mail (41, -6, D:3) a +3 ring mail Level 4 of the Dungeon (1, -26, D:4) 18 sling bullets (1, -25, D:4) 23 bolts (3, -9, D:4) a +0 dagger (17, 13, D:4) 29 arrows (23, 24, D:4) a +0 club (25, 13, D:4) a +0 mace (31, -8, D:4) a +0 robe (31, 28, D:4) 18 stones (32, -8, D:4) a +0 spear (32, 28, D:4) 3 boomerangs (35, 5, D:4) a +0 spear (44, 6, D:4) 24 stones (45, 4, D:4) a +0 vampiric whip Level 5 of the Dungeon [Shop] Sumov's Book Boutique the Papyrus of Viperous Darkness (672 gold) Spells Type Level Known a - Pain Necromancy 1 no b - Olgreb's Toxic Radiance Poison 4 no c - Simulacrum Ice/Necromancy 6 yes d - Death's Door Necromancy 9 no the Reference Book on Dislocation (476 gold) Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Passage of Golubria Translocation 4 no c - Dispersal Translocation 6 yes a book of Armaments (504 gold) a book of Blasting (448 gold) a book of Displacement (336 gold) (0, 0, D:5) 8 gold pieces (1, -14, D:5) 15 gold pieces (27, -2, D:5) 11 stones Level 6 of the Dungeon (0, 0, D:6) a +0 flail 22 stones a +0 leather armour (3, 46, D:6) 26 arrows (11, 58, D:6) 20 arrows (15, 18, D:6) a +0 robe (23, 34, D:6) a +0 dagger (29, -2, D:6) a +0 helmet (31, 23, D:6) a +0 leather armour (35, 0, D:6) 32 arrows a +0 shortbow (35, 19, D:6) a +0 ring mail (36, 32, D:6) 23 bolts (37, 8, D:6) 21 stones (42, 12, D:6) 23 arrows a +0 shortbow (43, 56, D:6) 14 sling bullets Level 7 of the Dungeon (0, 0, D:7) a +0 cloak (9, 0, D:7) a +0 scythe a +0 robe (10, 2, D:7) a +0 scythe (14, -2, D:7) a +3 flail of distortion a +0 scale mail (17, -13, D:7) a scroll of teleportation (17, -11, D:7) 2 potions of brilliance (26, -24, D:7) 22 stones (48, -2, D:7) a +0 trident (56, -11, D:7) 21 stones (57, 0, D:7) a +0 flail Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail (2, 27, D:8) 29 stones (8, -9, D:8) a +0 plate armour (9, 22, D:8) 24 stones (9, 32, D:8) 12 arrows (16, 25, D:8) a +0 robe a +0 dagger (16, 26, D:8) a +0 robe a +0 dagger 18 arrows a +2 shortbow of flaming (16, 27, D:8) a +0 leather armour a +0 club (16, 39, D:8) a wand of acid (10) (17, 40, D:8) a wand of polymorph (3) (19, 8, D:8) a +0 war axe (21, 7, D:8) a +0 giant club a +0 giant club (23, 32, D:8) 4 boomerangs (25, 42, D:8) a +0 dagger a +0 leather armour (27, -7, D:8) a wand of mindburst (7) (27, 5, D:8) 5 large rocks (33, 30, D:8) a +0 short sword a +0 ring mail (35, 29, D:8) 16 arrows (35, 32, D:8) a +0 mace a +0 chain mail (40, 29, D:8) a +0 chain mail a +0 halberd a wand of charming (1) (41, 33, D:8) a +0 falchion Level 9 of the Dungeon [Shop] Saofor's Weapon Boutique a +1 spear of venom (148 gold) a +0 shortbow (42 gold) a +0 falchion (42 gold) the +0 hand axe "Bequo" {flame, Drain rElec Str+9 SInv} (516 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Str: It affects your strength (+9). rElec: It insulates you from electricity. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. the +4 hand crossbow "Anucs" {elec, rC+ Dex+2} (656 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Dex: It affects your dexterity (+2). rC: It protects you from cold. 17 stones (23 gold) 17 sling bullets (119 gold) a +0 hand crossbow (49 gold) (0, 0, D:9) a +0 club a +0 ring mail (1, -1, D:9) a +2 dagger of flaming (5, 0, D:9) a +0 dagger a +0 plate armour a +0 flail (6, 0, D:9) a +0 war axe (11, -12, D:9) a +0 leather armour 2 boomerangs of dispersal a +0 hand axe (14, -16, D:9) a +0 dagger a +0 robe (16, -15, D:9) a +0 club (25, -3, D:9) a +0 flail a +0 long sword a +0 plate armour a +0 halberd a +0 chain mail (25, -2, D:9) a +0 hand axe a +0 leather armour a +0 short sword a +0 club (26, -17, D:9) a +0 war axe a +0 leather armour (27, -18, D:9) a +0 flail (31, 2, D:9) a +0 mace (32, -19, D:9) a wand of flame (4) (33, -11, D:9) a +0 ring mail a +2 hand axe of draining (36, 14, D:9) a +0 rapier (37, -5, D:9) a +0 flail (40, -10, D:9) a +0 club (42, 10, D:9) +0 acid dragon scales (42, 11, D:9) +0 acid dragon scales (52, -13, D:9) a +0 mace Level 10 of the Dungeon (9, 5, D:10) a +0 short sword (10, 1, D:10) a +1 vorpal mace (11, 35, D:10) a +0 buckler (22, 44, D:10) 9 bolts (23, 19, D:10) a +0 shortbow 30 arrows (29, 17, D:10) a staff of cold (30, 17, D:10) the +2 pair of boots of a ziggurat {Dex+2} Dex: It affects your dexterity (+2). (31, -4, D:10) a +0 giant spiked club a +0 giant spiked club (32, 26, D:10) 15 stones (35, -4, D:10) a +0 club (35, -3, D:10) 7 poisoned darts a +2 short sword of draining a curare-tipped dart a +0 short sword (35, -2, D:10) a +0 whip 13 poisoned darts a +0 whip (37, -2, D:10) a +0 club (53, -10, D:10) 24 bolts (55, 1, D:10) a +0 club (55, 2, D:10) a +0 hand axe (55, 3, D:10) a +0 robe a +0 dagger (56, 1, D:10) a +0 club (56, 3, D:10) a +0 chain mail a +0 war axe (65, 41, D:10) a +0 short sword of holy wrath 7 poisoned darts (66, 40, D:10) a +0 short sword a +0 dagger a stone (67, -6, D:10) 18 arrows a +0 shortbow Level 11 of the Dungeon [Shop] Darghov's Magic Scroll Shoppe a scroll of vulnerability (90 gold) a scroll of amnesia (42 gold) a scroll of identify (24 gold) [Shop] Jarickatwe's Book Shoppe a book of Winter (476 gold) a book of the Dragon (644 gold) a book of Dreams (336 gold) a book of the Spheres (756 gold) a book of Displacement (336 gold) a book of Beasts (532 gold) Great Wizards, Vol. VII (420 gold) a book of Vapours (168 gold) a book of the Dragon (644 gold) [Shop] Olun's Weapon Emporium a +0 dagger (36 gold) a +0 morningstar (72 gold) the +1 battleaxe of Responsibility {spect, *Rage rElec rN+++ Dex+2} (1049 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 hand crossbow (63 gold) a +0 lajatang (270 gold) a +4 battleaxe of draining (606 gold) a +0 dagger (36 gold) a +1 battleaxe of draining (336 gold) a +0 rapier (72 gold) a +1 mace of protection (190 gold) a +7 hand crossbow (729 gold) (0, 0, D:11) 17 stones (3, -3, D:11) 19 bolts (6, 0, D:11) 17 arrows (10, -27, D:11) a +0 giant club a +0 giant club (17, -43, D:11) a +4 vorpal war axe (20, -23, D:11) a +0 dagger a +0 leather armour a +0 morningstar a +0 hand axe a +0 club a +0 robe a +0 dagger (23, -22, D:11) a +0 halberd a +0 chain mail (25, -31, D:11) a +0 chain mail (27, -6, D:11) 16 arrows a +0 shortbow (27, -4, D:11) a +0 shortbow 83 arrows a +0 shortbow a +0 shortbow a +0 shortbow (29, -27, D:11) a +0 ring mail (38, -12, D:11) a +0 falchion (38, -9, D:11) a +0 dagger 2 stones (39, -9, D:11) a +0 robe a +0 dagger (39, -7, D:11) a +0 dagger a +0 short sword a +0 short sword a +0 short sword a curare-tipped dart a +0 dagger a +0 robe a +0 dagger a +0 robe (43, -3, D:11) 31 stones (52, -16, D:11) a +2 hat (59, -17, D:11) a human corpse (skeletalised by now) (63, -17, D:11) a +0 club Level 12 of the Dungeon (0, 0, D:12) a ring of magical power (1, 2, D:12) a +0 club the Ecumenical Temple