Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12026274382519695353 156 Doot the Conjurer (level 5, -2/27 (28) HPs) Began as a Deep Elf Conjurer on July 4, 2024. Slain by a hound (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:30 (2127 turns). Doot the Conjurer (Deep Elf Conjurer) Turns: 2127, Time: 00:02:30 HP: -2/27 (28) AC: 2 Str: 4 XL: 5 Next: 15% MP: 10/13 EV: 12 Int: 25 God: Gold: 101 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . t - +7 Throatcutter {drain, coup de grace} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... m - amulet of magic regeneration Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.53/turn %: no passive effects @: lightly drained A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 101 gold pieces. Inventory: Hand Weapons h - a +0 dagger o - a +1 dagger of distortion t - the +7 Throatcutter (weapon) {drain, coup de grace} (You took it off Terence on level 3 of the Dungeon) Missiles d - a throwing net Armour a - a +0 robe (worn) u - a +2 scale mail of poison resistance Magical Staves n - a staff of alchemy Jewellery m - an amulet of magic regeneration (around neck) Scrolls f - 2 scrolls of teleportation {unknown} g - 2 scrolls of torment {unknown} j - 2 scrolls of identify {unknown} k - a scroll of revelation {unknown} l - 2 scrolls of noise {unknown} p - a scroll of amnesia {unknown} r - a scroll of vulnerability {unknown} s - a scroll of fog {unknown} Potions b - 3 potions of magic c - 2 potions of haste {unknown} e - 4 potions of curing {unknown} i - a potion of mutation {unknown} q - a potion of brilliance {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 4.4 Spellcasting + Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 24% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Message History Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. Unknown command. The searing ray hits Terence! You kill Terence! You have reached level 5! Things that are here: the +7 Throatcutter {drain, coup de grace}; a +2 scale mail of poison resistance You sense an unholy aura. t - the +7 Throatcutter (weapon) {drain, coup de grace} u - a +2 scale mail of poison resistance You start resting. Magic restored. You start resting. A hound comes into view. The hound barks! You see here a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (73% to hit) The searing ray hits the hound. The hound is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hound but does no damage. The hound is moderately wounded. The hound bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the hound. The hound is heavily wounded. You finish channelling your searing ray. The hound completely misses you. The hound bites you. You die... .## #...~~~..## # .. #........# # #. #.......#### # ##.###.###.##...# # #.....## ##.....# # .......###.###.##...# # ##..... ##.#.## .## # #.###† ##.## # # .. Sg #@# # . #. #h# # #@ #.# # #. #.# #.# ..# .... ##### You could see a hound. Vanquished Creatures Terence (D:3) An orc wizard (D:3) 3 gnolls (D:3) 4 adders 2 dart slugs A ribbon worm (D:3) 2 orcs (D:3) A giant cockroach (D:1) 6 goblins 5 hobgoblins 4 kobolds A quokka (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:2) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 297 | D:1 | Learned a level 2 spell: Searing Ray 740 | D:1 | Reached skill level 5 in Conjurations 1100 | D:2 | Found a faded altar of an unknown god. 1328 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1487 | D:2 | Identified the +1 robe "Onnaaj" {rElec rF+ Int+3} 1928 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2088 | D:3 | Noticed Terence 2103 | D:3 | Reached skill level 6 in Conjurations 2106 | D:3 | Killed Terence 2107 | D:3 | Reached XP level 5. HP: 2/27 MP: 7/13 2127 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic D:2: layout_basic, shapermc_ecumenical_altar_ellora D:3: layout_loops_ring, serial_park_tiny_pond, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.1 Spellcasting | 4 | 4.4 Stealth | 3 | 3.0 Dodging | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 1 || 1 Cast: Magic Dart | 58 | 10 || 68 Searing Ray | 2 | 6 || 8 Armour: Robe | 2 | 5 || 7 Dodge: Dodged | 8 | 5 || 13