Dungeon Sprint DCSS version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 2252522445612673503 518 Doot the Destroyer (level 6, -1/45 HPs) Began as a Demigod Conjurer on Dec 5, 2024. Slain by a merfolk ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:46 (149 turns). Doot the Destroyer (Demigod Conjurer) Turns: 149, Time: 00:02:46 Health: -1/45 AC: 25 Str: 20 XL: 6 Next: 68% Magic: 15/15 EV: 5 Int: 28 God: Gold: 0 SH: 0 Dex: 12 Spells: 12/13 levels left rFire . . . z - +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} rCold . . . (shield currently unavailable) rNeg . . . B - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth x - +6 ring of strength HPRegen 0.27/turn y - +6 ring of strength MPRegen 0.14/turn %: no teleportation, no spellcasting @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons z - the +27 heavy crossbow "Sniper" (weapon) {heavy, Acc+∞ SInv} (You found it in the Dungeon) Acc+∞: It never misses its target. SInv: It lets you see invisible. A - the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (You found it in the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. F - a +5 broad axe Armour a - a +0 robe B - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. C - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. D - a +5 crystal plate armour E - +5 fire dragon scales G - a +2 robe of cold resistance Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence w - a +6 ring of intelligence x - a +6 ring of strength (left hand) y - a +6 ring of strength (right hand) Wands q - a wand of mindburst (7) r - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience l - 5 potions of might Skills: + Level 1.6 Ranged Weapons + Level 0.5 Armour + Level 4.1 Dodging + Level 4.0 Stealth + Level 4.1 Spellcasting + Level 12.4 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 100% 2d8 2% 2 Fulminant Prism Conj/Alch 20% 3d12 91% 4 Iskenderun's Mystic Bla Conj/Tloc 40% 2d9 (+2d5 91% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 100% 4 Dispel Undead Necr 5% 3d7 100% 4 Martyr's Knell Necr/Summ 5% N/A 100% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your Conjurations skill increases to level 12! You see here a shapeshifter corpse. You see here a book of Conjurations. You see here a +5 antimagic halberd. You see here a +2 robe of cold resistance. You see here a +5 antimagic halberd. You start resting. Magic restored. You see here a +2 robe of cold resistance. G - a +2 robe of cold resistance There is a transporter here. Welcome to arena 3. You enter the transporter and appear at another place. 4 merfolk come into view. The merfolk shouts! x4 Found four items. Found a transporter. Okay, then. Unknown command. Fire: z) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (1% to hit) You shoot a bolt. The bolt hits the merfolk!! The merfolk is moderately wounded. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk throws a boomerang. The boomerang hits you! The merfolk barely misses you. The merfolk throws a boomerang. The boomerang hits you but does no damage. The merfolk hits you but does no damage. x4 The merfolk hits you from afar with a +0 trident! The merfolk hits you but does no damage. x2 Fire: z) +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - merfolk Aim: a merfolk, wielding a +0 trident and quivering boomerangs (moderately wounded, 1% to hit) You shoot a bolt. The bolt hits the merfolk!! The merfolk is severely wounded. The merfolk hits you from afar with a +0 trident! x2 * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓.ß©ß.▓.ß©ß.▓.ß©ß.▓ ▓.=)|.▓..):.▓.....▓ ▓..)..▓.....▓.)...▓ ▓..m..▓..†..▓.....▓ ▓.mmm.▓.....▓..†..▓ ▓.....▓.....▓..©..▓ ▓..@..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures A hornet (shapeshifter) (D) A sky beast (shapeshifter) (D) A wolf (D) A wolf (shapeshifter) (D) A bullfrog (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Doot the Demigod Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {^Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chaos arc} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 88 | D | Entered arena 2. 88 | D | Noticed a bullfrog 88 | D | Noticed a wolf 88 | D | Found a transporter. 89 | D | Killed a wolf 90 | D | Reached skill level 7 in Conjurations 90 | D | Reached XP level 2. HP: 20/20 MP: 6/8 90 | D | Reached XP level 3. HP: 26/26 MP: 6/9 90 | D | Reached XP level 4. HP: 33/33 MP: 6/10 90 | D | Killed a bullfrog 91 | D | Reached skill level 9 in Conjurations 130 | D | Entered arena 3. 130 | D | Noticed a tengu 130 | D | Noticed a wolf 130 | D | Found a transporter. 131 | D | Killed a wolf 131 | D | a river rat changed into a hornet 131 | D | Noticed a hornet (shapeshifter) 131 | D | a tengu changed into a sky beast 131 | D | Noticed a sky beast (shapeshifter) 132 | D | Reached skill level 10 in Conjurations 132 | D | Reached XP level 5. HP: 38/38 MP: 13/13 132 | D | Killed a hornet 133 | D | Reached skill level 1 in Ranged Weapons 133 | D | Reached skill level 11 in Conjurations 133 | D | Reached XP level 6. HP: 45/45 MP: 13/15 134 | D | Reached skill level 12 in Conjurations 147 | D | Entered arena 4. 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Noticed a merfolk 147 | D | Found a transporter. 149 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 4 | 4.1 Stealth | 2 3 4 | 4.0 Spellcasting | 2 3 4 | 4.1 Conjurations | 7 10 11 12 | 12.4 Ranged Weapons | 1 | 1.6 Armour | | 0.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Heavy crossbow | 1 | 6 || 7 Armour: Plate armour | 3 | 14 || 17 Dodge: Dodged | 3 | 1 || 4