Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2607077304736490925 19 Doot the Apothecary (level 2, -4/17 HPs) Began as an Octopode Alchemist on Feb 9, 2025. Slain by a gnoll ... wielding a +1 flail of protection (12 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (934 turns). Doot the Apothecary (Octopode Alchemist) Turns: 934, Time: 00:01:04 Health: -4/17 AC: 1 Str: 7 XL: 2 Next: 75% Magic: 3/5 EV: 12 Int: 17 God: Gold: 51 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . e - +1 shortbow (drain) rCold . . . (shield currently unavailable) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons e - a +1 shortbow of draining (weapon) Scrolls b - a scroll of teleportation {unknown} d - 3 scrolls of noise {unknown} g - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of enlightenment {unknown} f - a potion of degeneration {unknown} Skills: + Level 0.3 Ranged Weapons + Level 2.2 Dodging + Level 2.8 Stealth + Level 2.4 Spellcasting + Level 1.1 Conjurations + Level 3.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 36% 1d5 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 16% N/A 14% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 41% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Brom's Barrelling Bould Conj/Erth 3% 2d4 83% 4 Hoarfrost Cannonade Ice/Alch 4% 3d6/3d12 94% 5 Bombard Conj/Erth 1% 9d1 100% 6 Hellfire Mortar Fire/Erth 1% 3d11 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The arrow closely misses the frilled lizard. The frilled lizard misses you. The frilled lizard bites you but does no damage. You shoot an arrow. The arrow hits the frilled lizard. You kill the frilled lizard! f - a yellow potion g - a scroll labelled XUQIUK ESS You open the door. There is an open door here. A gnoll comes into view. It is wielding a +1 flail of protection. The gnoll shouts! A gnoll is nearby! You shoot an arrow. The arrow hits the gnoll. The gnoll is moderately wounded. You shoot an arrow. The arrow hits the gnoll. The gnoll is heavily wounded. The gnoll misses you. You shoot an arrow. The arrow hits the gnoll. The gnoll is severely wounded. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You are too injured to fight recklessly! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll closely misses you. Unknown command. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 flail of protection (severely wounded, 72% to hit) The sting misses the gnoll. The gnoll hits you with a +1 flail of protection! Ouch! That really hurt! You die... ## ##.......# ##...###### ..# ###.....## ## ..# .#.......## ##.#..## ..........####...... ..........+ ....... ..........# #.... .#.......## #g.# .##.....## #@# . ##...## #.# ##'## #.# #.# #.# ## #.##########.# .####.##.........# ..##...#.######### #..##....# ##..##.#.# You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) 4 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Doot the Octopode Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 124 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 934 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_central, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 5 Constrict || 2 Punch || 1 Fire: Shortbow || 11 Cast: Sting || 20 Armour: Skin || 9 Dodge: Dodged || 11