Dungeon Sprint DCSS version 0.13-a0-2733-g5d3b754 (webtiles) character file. 37 Doujima the Conjurer (level 2, -13/15 HPs) Began as a Tengu Conjurer on Aug 21, 2013. Mangled by an ogre ... wielding a +0,+0 giant club (14 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:34 (158 turns). Doujima the Conjurer (Tengu Conjurer) Turns: 158, Time: 00:00:34 HP -13/15 AC 2 Str 8 XL: 2 Next: 62% MP 3/5 EV 13 Int 15 God: Gold 20 SH 0 Dex 14 Spells: 2 memorised, 0 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of speed g - a potion of magic Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 Skills: - Level 2.8 Dodging - Level 2.4 Stealth - Level 0.2 Unarmed Combat * Level 1.0 Spellcasting + Level 8.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 ##..... b - Searing Ray Conj ###... 1% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You feel much better. Drink from the fountain? Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. Drink from the fountain? Drink which item? (? for menu, Esc to quit) Magic courses through your body. The ogre hits you with a giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (moderately wounded) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#..'..# #<.[..#..+ #..#### +# #..# #..# #O.# #@⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Doujima, the Tengu Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 2 | D | Noticed Ijyb 15 | D | Killed Ijyb 15 | D | Reached skill level 8 in Conjurations 15 | D | Reached XP level 2. HP: 11/15 MP: 0/5 142 | D | Learned a level 2 spell: Searing Ray 143 | D | Noticed an ogre 158 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 3 Searing Ray || 2 Use: Potion || 3