Dungeon Sprint DCSS version 0.13-a0-2733-g5d3b754 (webtiles) character file. 37 Doujima the Conjurer (level 2, -6/15 HPs) Began as a Tengu Conjurer on Aug 21, 2013. Mangled by an ogre ... wielding a +0,+0 giant club (21 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:27 (247 turns). Doujima the Conjurer (Tengu Conjurer) Turns: 247, Time: 00:00:27 HP -6/15 AC 2 Str 8 XL: 2 Next: 62% MP 1/5 EV 13 Int 15 God: Gold 20 SH 0 Dex 14 Spells: 2 memorised, 0 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration h - a rotting chunk of goblin flesh Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of speed g - 2 potions of magic Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 1.0 Spellcasting + Level 8.2 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #### 1% 1 ##..... b - Searing Ray Conj ####.. 1% 2 ###.... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is almost dead. The ogre closely misses you. Casting: Searing Ray Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. Unknown command. The ogre closely misses you. There is a fountain of clear blue water here. Drink from the fountain? Drink which item? (? for menu, Esc to quit) Okay, then. Unknown command. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#..'..# #<.)..# #..#### #..# #..# #O.# #⌠@# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Doujima, the Tengu Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 8 | D | Reached skill level 8 in Conjurations 8 | D | Reached XP level 2. HP: 15/15 MP: 0/5 55 | D | Learned a level 2 spell: Searing Ray 235 | D | Noticed an ogre 247 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1