Dungeon Sprint DCSS version 0.13-a0-2733-g5d3b754 (webtiles) character file. 37 Doujima the Ruinous (level 2, -10/15 HPs) Began as a Tengu Conjurer on Aug 21, 2013. Mangled by an ogre ... wielding a +0,+0 giant club (16 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:22 (112 turns). Doujima the Ruinous (Tengu Conjurer) Turns: 112, Time: 00:00:22 HP -10/15 AC 2 Str 8 XL: 2 Next: 62% MP 4/6 EV 12 Int 15 God: Gold 20 SH 0 Dex 14 Spells: 1 memorised, 7 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . a - +0 robe Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, fairly stealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing f - a potion of speed g - a potion of magic Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 Skills: - Level 2.1 Dodging - Level 2.0 Stealth * Level 3.8 Spellcasting + Level 6.5 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Drink which item? (? for menu, Esc to quit) Magic courses through your body. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (heavily wounded) The magic dart hits the ogre. The ogre is severely wounded. The ogre barely misses you. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a giant club (severely wounded) The magic dart hits the ogre. The ogre is severely wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#..'..# #@O)..# #..#### #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Doujima, the Tengu Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 8 | D | Reached skill level 6 in Conjurations 8 | D | Reached XP level 2. HP: 14/15 MP: 0/6 103 | D | Noticed an ogre 112 | D | Mangled by an ogre Action || total -------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 10 Use: Potion || 3