Dungeon Sprint DCSS version 0.13-a0-2733-g5d3b754 (webtiles) character file. 37 Doujima the Ruinous (level 2, 0/15 HPs) Began as a Tengu Conjurer on Aug 21, 2013. Slain by an ogre ... wielding a cursed +0,-2 giant club (15 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:24 (163 turns). Doujima the Ruinous (Tengu Conjurer) Turns: 163, Time: 00:00:24 HP 0/15 AC 4 Str 8 XL: 2 Next: 62% MP 4/6 EV 11 Int 15 God: Gold 20 SH 0 Dex 14 Spells: 2 memorised, 4 levels left Res.Fire : . . . See Invis. : . (no weapon) Res.Cold : . . . Warding : . h - +1 orc leather armour {MR+} Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: somewhat resistant to hostile enchantments, fairly stealthy A: beak, talons 3 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe h - a +1 orcish leather armour of magic resistance (worn) Comestibles b - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of speed g - 2 potions of magic Books c - a book of Conjurations Spells Type Level *Magic Dart Conjuration 1 *Searing Ray Conjuration 2 Dazzling Spray Conjuration/Hexes 3 Iskenderun's Mystic Blast Conjuration 4 Iskenderun's Battlesphere Conjuration/Charms 4 Fulminant Prism Conjuration/Hexes 5 Skills: + Level 3.4 Dodging - Level 2.0 Stealth * Level 3.3 Spellcasting + Level 6.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ###. 1% 1 None b - Searing Ray Conj ###... 1% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. w - Wait here. f - Follow me. Anything else - Stay silent. You shout for attention! Memorise Searing Ray, consuming 2 spell levels and leaving 4? You start memorising the spell. You continue memorising. You continue memorising. You finish memorising. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a giant club The searing ray hits the ogre. The ogre is lightly wounded. The ogre hits you with a giant club! Ouch! That really hurt! You die... ########## #<<#..'..# #<.@O.# #..#### #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | Doujima, the Tengu Conjurer, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 3/3 1 | D | Noticed Ijyb 7 | D | Killed Ijyb 7 | D | Reached skill level 6 in Conjurations 7 | D | Reached XP level 2. HP: 15/15 MP: 0/6 161 | D | Noticed an ogre 163 | D | Learned a level 2 spell: Searing Ray 163 | D | Slain by an ogre Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 3 Searing Ray || 1 Use: Potion || 1