Dungeon Crawl Stone Soup version 0.34-a0-317-g87ee97bf79 (webtiles) character file. Game seed: 2539945143826863457 3 DrDolphin the Gusty (level 1, -2/10 HPs) Began as a Deep Elf Air Elementalist on July 8, 2025. Slain by a goblin ... wielding a +1 dagger of protection (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:24 (98 turns). DrDolphin the Gusty (Deep Elf Air Elementalist) Turns: 98, Time: 00:01:25 Health: -2/10 AC: 2 Str: 5 XL: 1 Next: 41% Magic: 0/6 EV: 11 Int: 19 God: Gold: 14 SH: 0 Dex: 15 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of silence {unknown} d - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.4 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting + Level 1.1 Conjurations + Level 3.3 Air Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 44% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 22% 3-4/arc 9% 2 Swiftness Air 15% N/A 11% 3 Airstrike Air 7% 2d(2-18) 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of protection (60% to hit) The zap hits the goblin. The goblin is severely wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a goblin, wielding a +1 dagger of protection (severely wounded, 60% to hit) The zap hits the goblin but does no damage. The goblin is severely wounded. The goblin closely misses you. A hobgoblin comes into view. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 68% to hit) The zap misses the goblin. The zap hits the hobgoblin. The hobgoblin is lightly wounded. The hobgoblin shouts! The goblin hits you with a +1 dagger of protection. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 68% to hit) The zap misses the goblin. The zap misses the hobgoblin. The goblin barely misses you. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 68% to hit) The zap hits the goblin. The goblin is severely wounded. The zap misses the hobgoblin. The goblin hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 68% to hit) The zap misses the goblin. The zap hits the hobgoblin. The hobgoblin is heavily wounded. The goblin hits you with a +1 dagger of protection. Ouch! That really hurt! You die... ##...# #....# ##.##.# ###..#..##### ###..P.....P..## ##...PPP....♣P..## #...P.♣P...P♣.P..# #..PP.P...PP....## #@.P.♣P..P.......# ......g...........