DrDolphin Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (2, -5, D:1) a quokka corpse (skeletalised by now) (12, -15, D:1) 5 poisoned darts (12, 15, D:1) a jackal corpse (skeletalised by now) (13, -24, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (13, -11, D:1) a quokka skeleton (17, 9, D:1) 5 stones a kobold skeleton (23, -4, D:1) a bat corpse (skeletalised by now) (31, -26, D:1) 3 flux baubles (31, -5, D:1) a +0 ring mail (39, -21, D:1) a +0 club a goblin corpse (skeletalised by now) (44, 19, D:1) 2 stones a kobold skeleton (46, 5, D:1) a scroll of teleportation (48, 10, D:1) a potion of curing (50, -20, D:1) a +0 spear (56, 6, D:1) a ball python corpse (skeletalised by now) (57, -28, D:1) a +0 ring mail (61, 5, D:1) a +0 mace (62, 6, D:1) a quokka corpse (skeletalised by now) (63, 6, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (65, -18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (9, 0, D:2) a +0 dagger (13, -3, D:2) a rat corpse (skeletalised by now) (13, 5, D:2) a jackal corpse (skeletalised by now) (18, 20, D:2) a +0 club (33, 4, D:2) an adder corpse (skeletalised by now) (35, 22, D:2) a +0 mace (45, 9, D:2) a hobgoblin corpse (skeletalised by now) (47, 29, D:2) a hobgoblin skeleton a quokka skeleton (48, -3, D:2) a rat corpse (skeletalised by now) (48, 8, D:2) a ball python corpse (skeletalised by now) (49, -2, D:2) a +0 scythe of flaming a +0 robe (49, 29, D:2) a staff of air (53, 26, D:2) a +0 club Level 3 of the Dungeon (4, -4, D:3) a +0 morningstar a +0 club (5, 6, D:3) a +0 whip 3 poisoned darts a kobold skeleton (6, 9, D:3) a +0 club a goblin skeleton (6, 12, D:3) an adder skeleton (7, 16, D:3) a +0 quarterstaff (11, 9, D:3) a +0 flail a bat skeleton an orc skeleton (12, 34, D:3) a +0 war axe (14, 5, D:3) the +1 whip "Dail Vem" {spect, *Noise Will+++} *Noise: It may make a loud noise when swung. Will+++: It greatly increases your willpower. (16, 20, D:3) a +2 quarterstaff of holy wrath (21, 24, D:3) a +0 club a goblin skeleton (22, 34, D:3) a +0 war axe a +0 short sword a +0 hand axe a +0 trident a boomerang (30, 15, D:3) an inkwell talisman (32, 22, D:3) a rat corpse (skeletalised by now) (33, 22, D:3) a +0 short sword (38, -6, D:3) a +0 ring mail (56, 43, D:3) the +10 mace of Ru's Favour {freeze, rElec rF+ Dex+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Level 4 of the Dungeon [Shop] Meoq's Jewellery Shoppe the amulet of the Ancients {Alch+ Slay+2 SInv} (694 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. a +6 ring of strength (unknown) (504 gold) a +6 ring of strength (unknown) (504 gold) a rimehorn talisman (350 gold) a ring of see invisible (unknown) (210 gold) a ring of wizardry (unknown) (420 gold) a +4 ring of protection (unknown) (504 gold) a ring of willpower (unknown) (350 gold) the amulet of Kowkem {rF+ RegenMP+ Int+2} (674 gold) [amulet of magic regeneration] rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. Int+2: It affects your intelligence (+2). a ring of positive energy (unknown) (280 gold) a ring of protection from fire (unknown) (350 gold) (5, -7, D:4) a +0 robe (7, -6, D:4) a +0 dagger a stone (10, -5, D:4) a +0 dagger (45, -7, D:4) a +0 dagger a +0 club (61, -11, D:4) a +0 giant club an ogre corpse