DrakieV the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +0 shield a +0 scale mail a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) a +3 large shield +5 gold dragon scales the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (10, 7, D) a wand of disintegration (7/24) a wand of iceblast (5/15) a wand of lightning (5/15) a wand of acid (5/15) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +6 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a book of Callings (35, 14, D) the +8 dagger of the Six Cities {freeze, Fragile rElec Int+8 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It insulates you from electricity. It will be destroyed if unequipped. It makes you less stealthy. (36, 1, D) a book of Misfortune (36, 14, D) a Fen Folio (37, 1, D) a book of the Earth a +2 large shield of protection (37, 14, D) an uncursed staff of earth (37, 15, D) a +4 falchion of electrocution (37, 37, D) a ghost moth corpse (38, 0, D) an uncursed staff of wizardry (38, 1, D) a +3 scale mail of poison resistance (38, 3, D) a large rock (38, 5, D) a +2 war axe of chopping a +0 chain mail (38, 6, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves the cursed ring of Xom's Whimsicality {+Fly rPois rF- rN++ Slay-2} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It makes you vulnerable to fire. It protects you from poison. It greatly protects you from negative energy. It lets you fly. It has a curse placed upon it. a potion of brilliance a +1 scimitar of flaming a cursed +0 robe a potion of degeneration the human corpse of Nikola the human corpse of Erica (38, 7, D) a +5 flail of protection (unseen) (38, 14, D) an uncursed staff of conjuration {!a} (38, 15, D) a lightning rod (4/4) {!a} (38, 36, D) a manticore corpse (39, 0, D) a +4 antimagic trident (39, 1, D) an uncursed staff of air (39, 2, D) a javelin (39, 4, D) a javelin (39, 5, D) an uncursed staff of poison a +2 lajatang of protection a +0 robe (39, 6, D) 2 javelins (39, 14, D) a +2 short sword of speed (39, 15, D) a +1 flail of pain (39, 38, D) a snapping turtle corpse (40, 0, D) an uncursed staff of wizardry {!a} (40, 4, D) a +0 scythe a +0 robe (40, 5, D) 10 large rocks a javelin the cyclops skeleton of Polyphemus (40, 6, D) a +1 battleaxe of venom (unseen) (40, 15, D) an uncursed ring of wizardry (41, 0, D) a lamp of fire (inert) (41, 1, D) a lightning rod (4/4) {!a} (41, 14, D) the +5 dagger of Focus {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (41, 15, D) the amulet "Ynih" {Inacc *Slow rC+ Dex+3} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It protects you from cold. It may slow you when you take damage. a +1 ring of evasion a +4 ring of evasion a +6 ring of strength (42, 0, D) a +4 blowgun (42, 1, D) an uncursed ring of protection from magic (42, 14, D) a +1 falchion of draining (42, 15, D) an uncursed staff of poison (43, 14, D) a +4 short sword of speed (43, 15, D) a +1 hand axe of flaming (49, 1, D) a +1 centaur barding of flying (49, 12, D) a +3 hand axe of venom (49, 24, D) the +5 hand crossbow of Dried Tears {freeze, *Corrode rElec rF+++ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It renders you almost immune to fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (49, 37, D) a book of Alchemy (50, 1, D) a +1 ring of protection (50, 3, D) a +0 trident 4 throwing nets {!f} a +0 ring mail a potion of lignification the human corpse of Harold (skeletalised by now) (50, 12, D) a lightning rod (4/4) (50, 24, D) an uncursed staff of power (50, 25, D) a book of the Earth (50, 36, D) a +2 plate armour of magic resistance (50, 37, D) an uncursed ring of poison resistance (51, 0, D) an uncursed staff of cold (51, 1, D) a book of Callings (51, 4, D) a +2 battleaxe of electrocution a +4 scale mail of magic resistance a +6 ring of strength a potion of heal wounds {@q2} (51, 5, D) a +2 dagger of protection (unseen) (51, 12, D) a +0 dagger (51, 19, D) a +0 battleaxe (unseen) (51, 20, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (51, 24, D) an uncursed staff of power (51, 25, D) a lightning rod (4/4) {!a} (51, 29, D) a +0 spear (unseen) (51, 30, D) a +0 broad axe (unseen) (51, 31, D) a +0 quarterstaff (unseen) (51, 32, D) a +0 quarterstaff (unseen) (51, 36, D) a book of Clouds (51, 37, D) a book of Flames (52, 0, D) a +2 mace of protection (52, 1, D) a +4 morningstar of venom (52, 4, D) a +2 demon trident of pain (unseen) (52, 19, D) a cursed staff of wizardry {!a} an uncursed staff of fire (52, 24, D) a book of Enchantments (52, 25, D) an uncursed ring of protection from fire (52, 36, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (52, 37, D) the +7 broad axe "Woomu" {freeze, rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. (53, 0, D) a +4 mace of holy wrath (53, 1, D) a +3 ring of strength (53, 4, D) a +2 short sword of distortion {!w} a +0 blowgun a +0 troll leather armour {Purgy} a +0 flail a +0 scale mail the kobold corpse of Sonja (skeletalised by now) the troll corpse of Purgy (skeletalised by now) the human corpse of Terence (skeletalised by now) (53, 8, D) a +0 dagger (unseen) (53, 12, D) a +2 great sword of holy wrath (53, 13, D) a +0 scale mail of cold resistance (53, 18, D) a +3 dire flail a +0 plate armour (53, 19, D) an uncursed staff of power {!a} a +0 robe (53, 21, D) a +0 bardiche (unseen) (53, 25, D) a cursed ring of loudness (53, 29, D) a +1 spear of venom (unseen) (53, 36, D) the +1 chain mail of the Game of Kings {+Inv MR+ rCorr Dex-2} It affects your dexterity (-2). It affects your resistance to hostile enchantments. It lets you turn invisible. It protects you from acid and corrosion. (53, 37, D) a +0 battleaxe of chopping (54, 0, D) a +2 robe of magic resistance (54, 1, D) a +1 scythe of venom (54, 18, D) the +8 glaive "Panatam" {drain, Int+3 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It makes you more stealthy. a +0 robe (54, 25, D) a +3 scale mail of magic resistance (54, 36, D) a +2 robe of magic resistance (55, 1, D) the +7 scimitar "Saerar" {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (59, 36, D) a book of Alchemy (59, 37, D) an uncursed staff of conjuration {!a} (60, 36, D) an uncursed ring of ice (60, 37, D) a +1 mace of protection (61, 0, D) an uncursed amulet of magic regeneration (61, 26, D) a crystal ball of energy (61, 36, D) a +5 short sword of flaming (61, 37, D) an uncursed ring of flight (61, 40, D) a +0 scythe of venom (61, 41, D) an uncursed amulet of the gourmand (62, 0, D) a +4 halberd of venom (62, 1, D) the +3 glaive "Duteez" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (62, 8, D) a crystal ball of energy (62, 9, D) the Catalogue of the Supportive Compass Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Blink Translocation 2 d - Summon Demon Summoning 5 e - Summon Hydra Summoning 7 (62, 11, D) a +0 long sword a +4 battleaxe of electrocution (62, 16, D) the +5 leather armour of Etegrevo {rN+ Int-4 Dex+2} It affects your intelligence (-4). It affects your dexterity (+2). It protects you from negative energy. (62, 26, D) the cursed +0 large shield of Mizoffu {rC+} It protects you from cold. It has a curse placed upon it. (62, 27, D) a book of Power (62, 30, D) a +0 short sword a +0 morningstar (62, 31, D) a +0 mace a cursed +0 hand axe (62, 37, D) Cuiriacin's Handbook of Earthen Confrontation Spells Type Level a - Magic Dart Conjuration 1 b - Sandblast Earth 1 c - Fireball Conjuration/Fire 5 d - Venom Bolt Conjuration/Poison 5 e - Bolt of Magma Conjuration/Fire/Earth 5 (63, 0, D) Magic, Part Three Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Portal Projectile Hexes/Translocation 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Tukima's Dance Hexes 3 e - Recall Summoning/Translocation 3 (63, 8, D) a +0 long sword (63, 11, D) a +0 long sword of slicing (63, 20, D) a +2 triple sword of protection (63, 27, D) an uncursed ring of fire (63, 30, D) a +0 dire flail (63, 36, D) the Grimoire of Snow and Good Luck Spells Type Level a - Regeneration Charms/Necromancy 3 b - Summon Ice Beast Ice/Summoning 4 c - Freezing Cloud Conjuration/Ice/Air 6 d - Ring of Flames Charms/Fire 7 (64, 16, D) an uncursed amulet of faith (64, 17, D) a Grand Grimoire (64, 26, D) the +1 mace of Tenacity {drain, *Rage +Blink Int+3 Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+3). It lets you blink. It may make you go berserk in combat. (64, 27, D) a +2 buckler of cold resistance (64, 31, D) a +0 whip (unseen) (65, 26, D) an uncursed staff of power (67, 0, D) the +4 quarterstaff of Icupn {flame, Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It makes you more stealthy. (68, 0, D) the +1 plate armour of Whack-A-Mole {rN+ rCorr Str-5} It affects your strength (-5). It protects you from negative energy. It protects you from acid and corrosion. (69, 36, D) an uncursed ring of stealth (70, 9, D) a +0 buckler of protection (70, 10, D) a +0 flail (unseen) (70, 37, D) a +0 club (70, 39, D) a +0 dire flail (unseen) (70, 40, D) a +0 dagger (still there?) a +0 leather armour (still there?) (71, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (71, 11, D) a +0 club a +0 chain mail (71, 17, D) a +3 leather armour of fire resistance (71, 19, D) a +0 trident (71, 26, D) a +1 arbalest of flaming (71, 30, D) a +0 dagger (71, 38, D) an uncursed staff of summoning a +0 ring mail (71, 39, D) a +0 dire flail a +0 plate armour (71, 40, D) a +0 battleaxe a +0 plate armour (72, 8, D) a +1 scale mail of poison resistance (72, 9, D) an uncursed ring of positive energy (72, 10, D) a +0 club (72, 18, D) a +0 trident of flaming (unseen) (72, 19, D) a +0 trident (unseen) (72, 20, D) 3 arrows (72, 22, D) an arrow 2 steel tomahawks (72, 26, D) the Handbook of Freezing Sinister Rituals Spells Type Level a - Freeze Ice 1 b - Pain Necromancy 1 c - Ozocubu's Armour Charms/Ice 3 d - Animate Dead Necromancy 4 e - Control Undead Necromancy 4 f - Bolt of Draining Conjuration/Necromancy 5 (72, 30, D) a +0 broad axe a +0 battleaxe a scroll of acquirement (72, 36, D) a +3 leather armour of fire resistance (72, 37, D) an uncursed ring of fire (72, 39, D) a +1 dagger of draining (unseen) (72, 40, D) a +0 dagger (unseen) (73, 1, D) an uncursed staff of wizardry (73, 16, D) the +5 mace of the Magic Mushroom {crush, +Inv MR++ Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (73, 17, D) +1 acid dragon scales (73, 18, D) a cursed -2 shortbow a +1 mace of protection 12 arrows (73, 19, D) 3 large rocks (73, 26, D) a +0 flail (73, 27, D) an uncursed amulet of harm (73, 29, D) a +1 trident of protection (73, 30, D) a cursed -3 short sword (73, 31, D) a +1 broad axe of venom (73, 37, D) the ring "Woommior" {Wiz *Drain +Inv rElec Int+5} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It insulates you from electricity. It lets you turn invisible. It causes draining when unequipped. a +6 ring of dexterity (75, 1, D) the +1 robe "Zeusujuj" {rElec} It insulates you from electricity.