Drangen Level 1 of the Dungeon [Shop] Emmis's Assorted Antiques the +3 whip of Zin's Delight {speed, rC+ Dex+3} (1412 gold) Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. the +0 ring mail of the Uplifting Gods {rF+} (594 gold) rF+: It protects you from fire. a +0 spear (99 gold) a +2 arbalest of flaming (663 gold) [Shop] Ixemuker's Weapon Boutique a +0 short sword (30 gold) a +0 sling (15 gold) a +2 dagger of venom (144 gold) a +0 whip (25 gold) a +0 sling (15 gold) the +2 flail "Ceyhit" {pain, rF- rC+ Dex+2 Stlth+} (327 gold) Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. a +0 sling (15 gold) a +0 mace (30 gold) a +0 whip (25 gold) a +0 sling (15 gold) [Shop] Qafraemm's Weapon Shoppe a +4 rapier of draining (321 gold) the +1 morningstar "Zoimn" {speed, Will+ Int+2} (371 gold) Int+2: It affects your intelligence (+2). Will+: It increases your willpower. a +0 sling (16 gold) a +0 whip (27 gold) a +0 war axe (38 gold) a +0 dagger (22 gold) a +0 sling (16 gold) a +0 whip (27 gold) [Shop] Nauleef's Assorted Antiques a +0 scale mail (96 gold) a +0 helmet (108 gold) the +3 war axe "Fyurphewn" {venom, rPois} (729 gold) rPois: It protects you from poison. a +0 quarterstaff (96 gold) a +0 hand axe (72 gold) [Shop] Fynk's Book Emporium a book of Maladies (476 gold) a book of Decay (364 gold) Igger's Secrets of Nigredo (532 gold) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Fulminant Prism Conjuration/Alchemy 4 c - Sticky Flame Fire/Alchemy 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 a book of Spectacle (560 gold) a book of Geomancy (280 gold) a Trismegistus Codex (392 gold) a book of Frost (280 gold) a book of Scorching (420 gold) a book of Debilitation (280 gold) a book of Blood (392 gold) a manual of Long Blades (1120 gold) (2, -13, D:1) a quokka corpse (skeletalised by now) (7, -29, D:1) a frilled lizard skeleton (7, -14, D:1) a jackal skeleton (8, -32, D:1) a bat corpse (skeletalised by now) (10, 9, D:1) a +0 leather armour (15, -35, D:1) a rat corpse (skeletalised by now) (18, 8, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (19, -8, D:1) a quokka corpse (skeletalised by now) (23, -36, D:1) a +0 chain mail (25, -28, D:1) a +0 club (30, -27, D:1) a rat skeleton (30, 7, D:1) a bat skeleton (41, -10, D:1) 3 stones (47, 1, D:1) a bat corpse (skeletalised by now) (47, 3, D:1) a ball python corpse (skeletalised by now) (49, 11, D:1) a +0 club (53, 11, D:1) a +0 short sword 3 stones (53, 13, D:1) a +0 dagger (53, 15, D:1) 5 stones Level 2 of the Dungeon (1, 21, D:2) 2 poisoned darts (6, -12, D:2) a ball python skeleton (7, -3, D:2) a ball python corpse (skeletalised by now) (8, -3, D:2) an adder corpse (skeletalised by now) (12, 5, D:2) a +0 dagger (18, 13, D:2) a +0 club (20, 12, D:2) a rat skeleton (21, 2, D:2) a rat skeleton (21, 11, D:2) a bat skeleton (24, -9, D:2) a +0 pair of gloves (24, 2, D:2) a quokka skeleton (27, 14, D:2) an adder skeleton (29, -1, D:2) 3 stones (36, -8, D:2) a +0 short sword (36, 0, D:2) 6 stones (38, -14, D:2) a rat corpse (skeletalised by now) (39, 3, D:2) a bat corpse (skeletalised by now) (40, 3, D:2) 7 stones (41, 6, D:2) a +0 dagger (42, 1, D:2) a quokka corpse (skeletalised by now) (46, 8, D:2) a +0 whip 5 stones Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 club (10, 25, D:3) a quokka corpse (10, 27, D:3) a +0 ring mail