Drangen Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (2, 5, D:1) a rat corpse (skeletalised by now) a quokka corpse (skeletalised by now) (5, 23, D:1) a rat corpse (skeletalised by now) (9, -7, D:1) a +0 spear (15, 10, D:1) a hobgoblin skeleton (18, -11, D:1) a ball python corpse (skeletalised by now) (18, 10, D:1) a +0 robe (20, 14, D:1) a +0 mace (23, 16, D:1) a bat skeleton (32, 29, D:1) a +0 spear (47, 1, D:1) 4 boomerangs (49, 27, D:1) a rat skeleton (49, 29, D:1) a hobgoblin skeleton (57, 4, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (3, 3, D:2) a +0 barding (5, 0, D:2) a hobgoblin skeleton (7, -33, D:2) a bat corpse (skeletalised by now) (8, -30, D:2) a +0 war axe (12, -22, D:2) a rat skeleton (14, -31, D:2) a quokka skeleton (23, -17, D:2) a +0 dagger a hobgoblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (29, -28, D:2) a +0 short sword (39, -18, D:2) a rat corpse (skeletalised by now) (42, -18, D:2) a hobgoblin corpse (skeletalised by now) (45, -2, D:2) a quokka corpse (skeletalised by now) (47, -21, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (2, 0, D:3) 5 stones (2, 1, D:3) 8 stones (3, -16, D:3) a +0 leather armour (3, 1, D:3) 2 boomerangs (7, -11, D:3) a +0 robe (16, -11, D:3) a +0 flail (19, 1, D:3) a +0 plate armour (24, -25, D:3) a +0 dagger a +0 animal skin (25, -9, D:3) a +0 robe (28, -33, D:3) a bat corpse (skeletalised by now) (34, -13, D:3) a +0 sling (36, -34, D:3) a frilled lizard corpse (skeletalised by now) (42, -22, D:3) a +0 ring mail an adder corpse (skeletalised by now) (43, -12, D:3) an adder corpse (skeletalised by now) (47, -11, D:3) 4 stones (49, -12, D:3) a +0 club a kobold skeleton (65, -7, D:3) an adder skeleton (66, -10, D:3) a +0 sling Level 4 of the Dungeon [Shop] Keliff's Weapon Boutique a +0 spear (30 gold) a +3 shortbow of draining (224 gold) a +0 falchion (30 gold) a +0 quarterstaff (40 gold) a +1 heavy mace (124 gold) a +5 mace of protection (306 gold) a +0 war axe (35 gold) 5 stones (5 gold) a +0 hand axe (30 gold) (0, 0, D:4) 3 silver javelins (2, 25, D:4) a +0 orcbow (4, 21, D:4) a +0 robe (6, 24, D:4) a +0 giant spiked club an ogre corpse (skeletalised by now) (14, 25, D:4) a dragon-blood talisman (15, 22, D:4) a +0 falchion a +0 leather armour (18, 21, D:4) a +0 club (21, 27, D:4) a +0 leather armour (24, 33, D:4) a +0 quarterstaff (38, 14, D:4) a +0 dagger (40, 21, D:4) 4 stones (46, 19, D:4) a +0 sling Level 5 of the Dungeon (0, 0, D:5) a quokka corpse (skeletalised by now) (5, 3, D:5) a +0 falchion a +0 scale mail (10, -34, D:5) a frilled lizard skeleton (11, -19, D:5) a +0 scale mail (12, -32, D:5) a frilled lizard corpse (skeletalised by now) (14, 5, D:5) a +0 sling {Hwan} (18, 3, D:5) 6 stones (21, -31, D:5) an amulet of magic regeneration (21, -19, D:5) an adder skeleton (23, -16, D:5) 4 stones (24, -3, D:5) an adder skeleton (38, -20, D:5) a +0 spear a gnoll skeleton (38, -18, D:5) a hound skeleton (39, -13, D:5) the +4 chain mail of the Kettle-Drum {Harm rC- Dex+3 SInv} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (46, -19, D:5) a +2 flail of distortion a gnoll corpse (skeletalised by now) (48, -24, D:5) a potion of degeneration (65, -18, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +6 ring of intelligence (3, -48, D:6) a +0 shortbow (3, -18, D:6) a howler monkey corpse (skeletalised by now) (22, -18, D:6) a +0 dagger a +0 robe an orc skeleton (22, -17, D:6) a +0 hand axe a +0 leather armour (22, -13, D:6) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour of cold resistance an orc skeleton (22, -12, D:6) a +0 hand axe an orc skeleton (22, -9, D:6) a scroll of noise (23, -19, D:6) a +0 club a +0 leather armour an orc skeleton (31, -24, D:6) a +0 hand axe a +0 falchion an orc skeleton (32, -28, D:6) a +3 dagger a +0 robe (33, -27, D:6) a +0 hand axe an orc skeleton (37, -40, D:6) a water moccasin corpse (skeletalised by now) (39, -6, D:6) a +3 mace of freezing a +0 robe (40, -5, D:6) a +4 battleaxe a +0 robe a +2 short sword a +0 robe (40, -4, D:6) a +3 great sword a +0 robe (41, -28, D:6) the human corpse of Prince Ribbit (skeletalised by now) (42, -29, D:6) a +0 ring mail (44, -44, D:6) a +0 hammer (45, -45, D:6) a +0 hammer (46, -44, D:6) a +0 hammer (47, -45, D:6) a +0 hammer (48, -45, D:6) a +0 hammer (48, 2, D:6) a +0 pair of gloves (49, -46, D:6) a +0 hammer (50, -46, D:6) a +2 quarterstaff of chaos (50, -2, D:6) a +0 short sword 3 boomerangs (51, -47, D:6) a +0 hammer (51, -46, D:6) a +0 hammer (51, -45, D:6) a +0 hammer (52, -47, D:6) a +0 hammer (52, -46, D:6) a +0 hammer (52, -45, D:6) a +0 hammer (53, -47, D:6) a +0 hammer (53, -45, D:6) a +0 hammer (53, -36, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (54, -34, D:6) a +0 club (54, -33, D:6) a +1 heavy flail an orc corpse (skeletalised by now) (54, -32, D:6) a +0 dagger a +0 robe a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (56, -1, D:6) a +0 scale mail (62, -34, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Gevuibb's Clear Minds Boutique the +4 whip of Elini {heavy, rPois Int+2 Clar} (700 gold) Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Clar: It protects you from confusion, rage, mesmerisation and fear. the ring "Tisach" {rElec rPois rF- rN+ Str+2 Slay+3 Clar} (806 gold) [ring of positive energy] Str+2: It affects your strength (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. the staff of Exquisite Torment {rN+ Clar Hexes Necro} (670 gold) [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Clar: It protects you from confusion, rage, mesmerisation and fear. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. the granite talisman of the Shining Light {rC+ Int-3 Dex+6 SInv Clar} (2979 gold) [granite talisman] Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. SInv: It lets you see invisible. Clar: It protects you from confusion, rage, mesmerisation and fear. (0, 0, D:7) 2 stones (0, 20, D:7) a +3 dagger a +0 robe an orc corpse (skeletalised by now) (0, 21, D:7) a +3 flail of draining (0, 22, D:7) a +0 dagger of venom a +0 robe an orc corpse (skeletalised by now) (1, 22, D:7) a +0 trident an orc corpse (skeletalised by now) (7, 0, D:7) a +0 ring mail (10, 8, D:7) a +0 long sword (10, 32, D:7) a water moccasin skeleton (11, 27, D:7) a +2 cloak (12, 25, D:7) a +0 leather armour (16, 5, D:7) a +0 flail (22, -3, D:7) a +0 mace an orc skeleton (22, 1, D:7) a +0 leather armour a +0 club an orc skeleton (22, 2, D:7) a +0 ring mail a +1 heavy mace (23, 0, D:7) a +0 chain mail a +0 scimitar (24, -2, D:7) a wyvern skeleton (26, -3, D:7) a serpent talisman (29, 7, D:7) a +0 ring mail (30, 18, D:7) a howler monkey skeleton (39, 26, D:7) a +0 long sword of freezing (42, 28, D:7) a +0 orcbow a centaur corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 trident a +0 ring mail a +0 shortbow (4, -19, D:8) a +0 scimitar of flaming a +4 ring of protection a +0 flail an orc corpse (skeletalised by now) (4, -18, D:8) a +0 hand axe a +0 whip 2 stones an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, -17, D:8) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (4, -16, D:8) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (6, 20, D:8) a wyvern corpse (skeletalised by now) (7, 9, D:8) a +0 robe a +1 long sword (8, 9, D:8) a +0 robe a +4 flail a +0 robe a +0 halberd a stone a +0 dagger a river rat skeleton a death yak skeleton a yak skeleton (9, -18, D:8) 3 boomerangs a hobgoblin skeleton (9, 9, D:8) a +0 orcbow (10, -18, D:8) a boomerang a hobgoblin skeleton (11, -18, D:8) 3 boomerangs (11, -16, D:8) the +1 robe of Agnosticism {Dex+3} Dex+3: It affects your dexterity (+3). (12, -24, D:8) a howler monkey skeleton (16, 1, D:8) a +0 dagger a kobold skeleton (16, 3, D:8) a +2 dagger of flaming a +0 short sword an orc skeleton (17, 1, D:8) a +0 leather armour a +0 whip (17, 4, D:8) a +0 mace an orc skeleton (18, -28, D:8) a yak skeleton (18, 2, D:8) a +0 club (18, 3, D:8) a curare-tipped dart a +0 whip a kobold skeleton (19, -28, D:8) a yak skeleton (19, 6, D:8) 5 stones a +0 leather armour a +0 mace an orc skeleton (21, -29, D:8) a yak skeleton (21, 4, D:8) a +2 ring mail of poison resistance a +0 quarterstaff a +0 sling the human skeleton of Joseph (22, -30, D:8) a yak skeleton (22, 6, D:8) a +0 short sword a kobold skeleton (23, -2, D:8) a +0 club (25, -1, D:8) a +0 club a ring of positive energy a +0 shortbow a centaur skeleton (35, -4, D:8) a +0 quarterstaff (40, 3, D:8) a wand of charming (6) (45, -25, D:8) a yak corpse (skeletalised by now) (49, -28, D:8) +0 swamp dragon scales a +2 long sword of distortion (53, -29, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 giant club (0, 1, D:9) a wyvern corpse (skeletalised by now) (11, 25, D:9) a +0 dagger a +0 cloak (17, 30, D:9) a book of Touch (19, 10, D:9) a blade talisman (19, 13, D:9) a yak skeleton (19, 18, D:9) a yak skeleton (19, 19, D:9) a yak skeleton (23, 27, D:9) a howler monkey corpse (skeletalised by now) (40, 18, D:9) a +0 scale mail (42, 43, D:9) 6 stones (42, 45, D:9) 5 stones (42, 46, D:9) 5 large rocks (43, 39, D:9) 5 stones (43, 40, D:9) 6 large rocks (43, 42, D:9) a +0 club (43, 45, D:9) 5 stones (43, 46, D:9) a +0 quarterstaff (44, 39, D:9) 3 large rocks (44, 41, D:9) a +0 quarterstaff of holy wrath (44, 45, D:9) 9 stones (46, 42, D:9) a +0 sling a +0 quarterstaff a yaktaur skeleton (46, 45, D:9) 4 large rocks (47, 21, D:9) a bullfrog skeleton (48, 39, D:9) 4 large rocks (49, 41, D:9) a +0 dagger (49, 45, D:9) 5 large rocks (50, 38, D:9) a +0 club (56, 15, D:9) a +0 spear (63, 42, D:9) a +0 whip Level 10 of the Dungeon [Shop] Sicitipt's Distillery a potion of heal wounds (85 gold) 2 potions of curing (102 gold) a potion of berserk rage (85 gold) a potion of lignification (51 gold) a potion of might (68 gold) 2 potions of curing (102 gold) a potion of curing (51 gold) a potion of attraction (51 gold) a potion of might (68 gold) a potion of lignification (51 gold) (0, 0, D:10) a +0 hand axe a +0 chain mail a +0 hand axe (0, 3, D:10) a +0 dagger a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (2, 0, D:10) a +0 club (2, 1, D:10) a +0 short sword a boomerang a +0 scale mail an orc corpse (skeletalised by now) (2, 6, D:10) a book of the Wilderness (2, 40, D:10) 7 stones (3, -4, D:10) a +0 whip a kobold corpse (skeletalised by now) (6, -3, D:10) a +0 club 7 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) (6, -2, D:10) a +0 short sword 2 stones a +0 whip 2 poisoned darts (6, -1, D:10) a +0 short sword a stone a kobold corpse (skeletalised by now) (6, 4, D:10) a +0 plate armour (10, 11, D:10) a +0 robe (12, 21, D:10) 4 poisoned darts (18, 13, D:10) a +0 giant club a +0 giant club (18, 40, D:10) a +0 war axe (19, 36, D:10) a manticore skeleton (21, 37, D:10) a +0 shortbow (22, 26, D:10) 5 stones (22, 39, D:10) a +0 giant spiked club a +0 giant spiked club (22, 41, D:10) a +0 club an orc corpse (skeletalised by now) (26, 37, D:10) a javelin (28, 37, D:10) a +0 flail a +0 chain mail (29, 4, D:10) a +0 ring mail (29, 36, D:10) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (31, 16, D:10) a +0 robe (40, 37, D:10) a stone (54, 31, D:10) a wyvern skeleton (56, 13, D:10) a yak skeleton a yak skeleton Level 11 of the Dungeon (0, 0, D:11) 8 stones (3, 18, D:11) a howler monkey corpse (skeletalised by now) (7, 15, D:11) a howler monkey corpse (skeletalised by now) (41, 11, D:11) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (49, -2, D:11) 21 gold pieces (56, 13, D:11) 2 boomerangs (57, 13, D:11) a polar bear corpse (skeletalised by now) (58, 13, D:11) a bog body corpse (skeletalised by now) (64, 0, D:11) a wolf corpse (skeletalised by now) (65, -1, D:11) a wolf corpse (skeletalised by now) (66, -2, D:11) a +1 whip of venom (unseen) (67, 0, D:11) 7 gold pieces (68, -4, D:11) a potion of attraction (68, -3, D:11) 21 gold pieces Level 13 of the Dungeon (0, 0, D:13) a potion of heal wounds (1, -1, D:13) a +0 leather armour (2, -2, D:13) 4 large rocks a cyclops corpse (skeletalised by now) (2, 2, D:13) a +0 arbalest (3, -1, D:13) the +7 war axe of the Vaults {heavy, rElec Str+2} Str+2: It affects your strength (+2). rElec: It insulates you from electricity. (unseen) Level 14 of the Dungeon (0, 0, D:14) a +0 great sword (5, 1, D:14) an orb of wrath (6, 1, D:14) a +2 sling {Choonhe} (14, -31, D:14) a +0 hand axe a +0 robe (20, 3, D:14) 5 stones (21, 2, D:14) a +0 buckler (25, 6, D:14) a +0 shortbow a centaur corpse (skeletalised by now) the Ecumenical Temple