Drangen Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -2, D:1) a +0 club a kobold corpse (skeletalised by now) (7, 0, D:1) a bat corpse (skeletalised by now) (14, 1, D:1) a ball python corpse (skeletalised by now) (21, 5, D:1) a +0 club (23, 1, D:1) 4 poisoned darts (41, -13, D:1) a +0 whip (43, -2, D:1) a +0 whip (48, -10, D:1) a rat corpse (skeletalised by now) (50, -34, D:1) a frilled lizard corpse (skeletalised by now) (52, -21, D:1) a frilled lizard skeleton (56, -18, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +2 heavy mace a +0 chain mail the human corpse of Terence (skeletalised by now) (5, -7, D:2) 7 stones (11, 31, D:2) a +0 dagger (16, 35, D:2) a quokka skeleton (20, 23, D:2) a rat skeleton (22, -6, D:2) a +0 cloak a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (22, 7, D:2) a +0 hammer (24, 11, D:2) a +0 club (24, 23, D:2) a hobgoblin corpse (skeletalised by now) (24, 29, D:2) 5 curare-tipped darts (28, 20, D:2) a +0 ring mail (30, 19, D:2) a +0 chain mail (37, 8, D:2) a +0 robe (37, 30, D:2) a rat skeleton (37, 32, D:2) a +0 club a bat skeleton (39, -14, D:2) a bat skeleton (42, -3, D:2) a +0 dagger a goblin skeleton (44, -3, D:2) a bat skeleton (45, 10, D:2) a +0 chain mail (46, -2, D:2) a frilled lizard skeleton (47, -2, D:2) a +0 short sword (49, -10, D:2) a +0 longbow (52, 9, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a ring of flight (13, -16, D:3) 6 poisoned darts (18, -17, D:3) a frilled lizard corpse (skeletalised by now) (19, -4, D:3) a +0 dagger a ring of ice (20, -20, D:3) 2 stones (25, -7, D:3) a flux talisman (32, -12, D:3) the felid corpse of Natasha (skeletalised by now) (38, -17, D:3) the +9 dagger of Fili {pain, rElec rC+ Int-3 SInv} Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rElec: It insulates you from electricity. SInv: It lets you see invisible. (39, -24, D:3) a serpent talisman (40, -31, D:3) the +3 ring mail of Intercession {rF+ rC- Will+} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (41, -22, D:3) an adder skeleton (47, 9, D:3) a +0 dagger (49, 7, D:3) a +0 dagger an orc skeleton Level 4 of the Dungeon (0, 0, D:4) a ball python skeleton (0, 31, D:4) a +0 whip (0, 38, D:4) an adder corpse (skeletalised by now) (2, -4, D:4) a +0 dagger a +0 dagger an orc skeleton (3, -4, D:4) a +0 trident a +0 leather armour a +0 short sword a +0 leather armour an orc skeleton an orc skeleton (4, 8, D:4) a hound corpse (skeletalised by now) (13, 35, D:4) a +0 dagger a +0 robe (13, 42, D:4) a +0 hand axe a +0 ring mail (14, 36, D:4) a +0 flail an orc corpse (skeletalised by now) (14, 39, D:4) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (16, 13, D:4) the ring of Ozawil {rF+++ rC- rN+ Int+5 Dex-2} [ring of positive energy] Int+5: It affects your intelligence (+5). Dex-2: It affects your dexterity (-2). rF+++: It renders you almost immune to fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (20, 24, D:4) a +0 club a +0 sling a quokka skeleton a goblin skeleton (20, 25, D:4) a +0 robe a +0 mace (22, 56, D:4) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (24, 34, D:4) a +0 flail a +0 leather armour (29, 9, D:4) a +0 club an orc corpse (skeletalised by now) (30, 8, D:4) 4 stones (32, 11, D:4) a +0 rapier (32, 45, D:4) a +6 ring of strength (34, 1, D:4) a +0 spear a +0 spear a +0 whip (34, 2, D:4) a +0 whip a +0 giant club (34, 51, D:4) a +0 short sword (36, 40, D:4) a +0 falchion (40, 55, D:4) 6 poisoned darts (42, 19, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (6, 12, D:5) a +0 war axe (6, 13, D:5) a +0 flail (8, 12, D:5) a +2 dagger of venom a +0 robe an orc skeleton (8, 22, D:5) 2 silver javelins (8, 24, D:5) a +0 mace (9, -10, D:5) a bat skeleton (9, -9, D:5) an iguana skeleton (9, 6, D:5) a +0 short sword a +0 leather armour an orc skeleton (9, 23, D:5) a +0 falchion a +0 club an orc corpse (skeletalised by now) (10, 9, D:5) a +0 hand axe (10, 10, D:5) a +0 dagger a +0 robe (10, 23, D:5) a +1 short sword of speed an orc corpse (skeletalised by now) (12, 2, D:5) a +0 hand axe a +0 leather armour an orc skeleton (13, 7, D:5) an iguana skeleton (31, 19, D:5) a +0 falchion of electrocution (35, -16, D:5) 3 stones (37, 11, D:5) a +0 buckler (39, 5, D:5) a +0 club Level 6 of the Dungeon (0, 0, D:6) 5 stones (3, -5, D:6) a +0 short sword a +0 robe (5, -42, D:6) a +0 long sword a +0 robe (15, -37, D:6) a ring of positive energy (16, 8, D:6) a water moccasin skeleton (17, 13, D:6) a +0 rapier a +0 leather armour (18, 5, D:6) 3 stones (18, 11, D:6) 6 poisoned darts (19, -4, D:6) a yak corpse (26, 4, D:6) a +0 chain mail (33, 12, D:6) a +0 flail a +0 robe (35, -20, D:6) a +0 giant spiked club