Drangen Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -23, D:1) a +0 chain mail (15, -8, D:1) a +0 sling (15, -2, D:1) a ball python corpse (skeletalised by now) (16, -40, D:1) a +0 sling (17, -23, D:1) a +0 barding (24, -22, D:1) a hobgoblin skeleton (24, -21, D:1) a ball python skeleton (27, -4, D:1) a +0 dagger a kobold skeleton (28, -6, D:1) a +0 robe (30, -6, D:1) 3 stones (31, -36, D:1) a +0 dagger (40, -7, D:1) 6 stones (45, -37, D:1) a ball python corpse (skeletalised by now) (45, -33, D:1) a bat skeleton (49, -35, D:1) a +1 dagger of speed a goblin corpse (skeletalised by now) (49, -28, D:1) a throwing net (49, -24, D:1) a ball python skeleton (54, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 scale mail the human corpse of Terence (skeletalised by now) (4, 24, D:2) 4 poisoned darts (4, 47, D:2) 4 poisoned darts (9, 52, D:2) a dragon-coil talisman (10, 11, D:2) 6 stones (13, 13, D:2) a +0 robe (14, 43, D:2) 4 stones (16, 38, D:2) a +0 robe (25, 45, D:2) a talisman of death (26, 9, D:2) a hobgoblin corpse (skeletalised by now) (27, 9, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (48, 26, D:2) a +3 plate armour (49, 58, D:2) 5 stones (51, 27, D:2) a +0 sling a +0 club (53, 34, D:2) a frilled lizard skeleton Level 3 of the Dungeon (6, -3, D:3) a +0 dagger (9, -24, D:3) an adder skeleton (9, -17, D:3) a +0 quarterstaff (15, 5, D:3) 4 poisoned darts (17, -7, D:3) 5 stones (22, -15, D:3) a hobgoblin skeleton (24, -40, D:3) 5 stones (26, 17, D:3) a +0 leather armour (28, 2, D:3) 5 stones (29, -30, D:3) a +0 mace (30, -29, D:3) a +0 hand axe 3 boomerangs a +0 leather armour a +0 club 4 poisoned darts a +0 hand axe an orc corpse (skeletalised by now) a kobold corpse (skeletalised by now) (31, -29, D:3) a +0 club a +0 dagger an orc corpse (skeletalised by now) (31, -18, D:3) a ball python skeleton (32, -30, D:3) a +0 hand axe an orc corpse (skeletalised by now) (32, 17, D:3) a rat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 club (6, -9, D:4) a +0 short sword an orc skeleton (8, -8, D:4) a +0 club (14, -5, D:4) a +0 short sword an orc skeleton (14, -4, D:4) a +0 short sword a +0 leather armour (15, -4, D:4) a +0 mace (16, 19, D:4) 226 gold pieces a +0 short sword a +0 ring mail a hobgoblin corpse a quokka skeleton (17, -4, D:4) a +0 hand axe an orc skeleton (17, 24, D:4) a ball python skeleton (17, 25, D:4) a +0 robe (17, 26, D:4) a +0 dagger a goblin corpse (17, 30, D:4) a +0 club (18, 20, D:4) a +0 flail (18, 22, D:4) a +0 scimitar a +0 chain mail (21, -4, D:4) a hobgoblin skeleton (22, 34, D:4) a +0 dagger (35, 20, D:4) the +1 robe of Patterns {-Tele Harm rElec MP+8} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). (41, -11, D:4) a +0 dagger (43, -3, D:4) a +0 hand axe (46, 1, D:4) a +0 flail a +0 chain mail a +0 kite shield (46, 23, D:4) a +0 mace (48, 7, D:4) a +0 club (50, -14, D:4) a +0 dagger (54, 0, D:4) 4 boomerangs (54, 16, D:4) a +0 mace (60, 6, D:4) a +0 scythe of protection a +0 robe (61, 16, D:4) a blade talisman