Dungeon Crawl Stone Soup version 0.33-a0-1194-g8b514e5c94 (webtiles) character file. Game seed: 2694057922487986040 183 Drangen the Shooter (level 5, -13/41 HPs) Began as a Coglin Hunter on Apr 3, 2025. Shot with an arrow by a centaur (16 damage) ... on level 5 of the Dungeon. The game lasted 00:01:20 (1950 turns). Drangen the Shooter (Coglin Hunter) Turns: 1950, Time: 00:01:21 Health: -13/41 AC: 5 Str: 11 XL: 5 Next: 62% Magic: 5/5 EV: 12 Int: 7 God: Gold: 106 SH: 0 Dex: 23 Spells: 4/4 levels left rFire . . . a - +2 sling {Enrique} rCold . . . m - +1 sling (heavy) {Mbali} rNeg . . . b - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no gizmo) Stlth ++ HPRegen 0.26/turn MPRegen 0.09/turn %: no passive effects @: revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, agile 1 a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 205 gold pieces. You spent 99 gold pieces at shops. Inventory: Hand Weapons a - a +2 sling (weapon) {Enrique} m - a +1 heavy sling (offhand) {Mbali} Armour b - a +0 leather armour (worn) Wands g - a wand of flame (25) n - a wand of paralysis (8) Scrolls d - a scroll of revelation {unknown} e - 4 scrolls of teleportation {unknown} f - 5 scrolls of identify {unknown} h - a scroll of amnesia {unknown} i - a scroll of vulnerability {unknown} j - a scroll of noise {unknown} o - a scroll of enchant armour {unknown} Potions c - a potion of mutation k - a potion of heal wounds {unknown} l - a potion of haste p - 2 potions of curing {unknown} Skills: + Level 3.3 Fighting + Level 4.3 Ranged Weapons + Level 2.9 Dodging + Level 2.4 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Shops: D:3 (? Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +4, Str/Int -1) Message History No target in view! Unknown command. An adder comes into view. You shoot a sling bullet. The sling bullet hits the adder. The adder hisses angrily. The adder is moderately wounded. You shoot a sling bullet. The sling bullet closely misses the adder. Unknown command. An adder is nearby! You shoot a sling bullet. The sling bullet hits the adder! You kill the adder! You shoot a sling bullet. Unknown command. No target in view! A centaur comes into view. You shoot a sling bullet. The sling bullet barely misses the centaur. You shoot a sling bullet. The centaur shouts! The sling bullet hits the centaur! The centaur is heavily wounded. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You shoot a sling bullet. The sling bullet hits the centaur! The centaur is severely wounded. You shoot a sling bullet. The sling bullet hits the centaur. The centaur is almost dead. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Unknown command. You are too injured to fight recklessly! Okay, then. Okay, then. It was a potion of mutation. You feel extremely strange. Iridescent scales grow over part of your body. You feel agile. The centaur shoots an arrow. The arrow hits you! You die... ....... ....... #........# ####...... #........# ...#...... #........##...##..... #...............#.... . #...............####. ...#.................... ...c.....(.......##..... #..)@.........##..... #.................... #.................... #.................... ###########†......... #.......... #.........# ###.........# #............ You could see a centaur. Vanquished Creatures A scorpion (D:5) Terence (D:2) 5 adders 3 ball pythons 3 endoplasms 6 giant cockroaches 4 goblins 3 hobgoblins 2 quokkas 10 bats 5 frilled lizards 8 kobolds 7 rats 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drangen the Coglin Hunter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 67 | D:1 | Reached skill level 1 in Stealth 94 | D:1 | Reached XP level 2. HP: 22/22 MP: 2/2 389 | D:1 | Reached XP level 3. HP: 28/28 MP: 3/3 789 | D:2 | Noticed Terence 1389 | D:2 | Reached skill level 4 in Ranged Weapons 1389 | D:2 | Reached XP level 4. HP: 34/34 MP: 4/4 1711 | D:2 | Killed Terence 1729 | D:3 | Found Axzyok Miug's Antique Weapon Shop. 1737 | D:3 | Reached XP level 5. HP: 41/41 MP: 5/5 1743 | D:3 | Bought a glowing sling for 99 gold pieces 1785 | D:3 | Found Tusyseip's Magic Scroll Boutique. 1860 | D:3 | You fall into a shaft and drop 2 floors! 1860 | D:5 | Entered Level 5 of the Dungeon 1860 | D:5 | Found an opulent altar of Gozag. 1947 | D:5 | Noticed a centaur 1950 | D:5 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1950 | D:5 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1950 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic D:2: minmay_thinvault, layout_basic, uniq_terence D:3: layout_rooms, serial_shops, shop, shop, nicolae_shop_statue_plus, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_crazy_yiuf_cottage, uniq_grinder D:5: layout_basic, demons_altar, grunt_gozag_statues Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 1 2 | 2.4 Dodging | 2 | 2.9 Ranged Weapons | 4 | 4.3 Fighting | 3 | 3.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 176 | 96 || 272 Use: Potion | 2 | 1 || 3 Scroll | 1 | || 1 Armour: Leather armour | 12 | 22 || 34 Dodge: Dodged | 8 | 23 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1910 | 1860 | 50 | 0 | 1553 | 4 | 477.5 | Dungeon | 1910 | 1860 | 50 | 0 | 1553 | 4 | 477.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 928 daAuts D:1: 763 daAuts D:3: 125 daAuts D:5: 92 daAuts