Dreamer Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (0, 31, D:1) a +0 animal skin (4, 27, D:1) a +0 club (12, 20, D:1) a +0 dagger (13, 22, D:1) a +0 sling (19, -1, D:1) a +0 rapier (20, -1, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (5, 21, D:2) a +0 hand axe (7, -3, D:2) a +0 short sword (7, 34, D:2) a +0 club (7, 35, D:2) a +1 dagger of holy wrath (13, -11, D:2) a +0 dagger (20, 21, D:2) a +0 dagger (22, 18, D:2) a +0 helmet (23, 19, D:2) a +0 mace (29, 10, D:2) a +0 ring mail of willpower (38, -9, D:2) a +0 dagger (38, -6, D:2) a +0 leather armour (38, -5, D:2) a +0 robe (39, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (16, -31, D:3) a +0 dagger (21, -19, D:3) a +0 spear (22, -19, D:3) a +0 scale mail a +0 mace a +0 short sword (28, 8, D:3) a +0 dagger (33, -20, D:3) a +0 barding (38, -16, D:3) a +0 falchion a +0 dagger a +0 dagger a +0 robe a +0 club 3 boomerangs a +0 leather armour (38, -15, D:3) a +0 trident Level 4 of the Dungeon [Shop] Weenor's Weapon Shoppe a +0 dagger (24 gold) 5 stones (6 gold) a +0 rapier (48 gold) a +0 war axe (42 gold) the +3 hand axe "Oramm" {protect, rF+ Dex+8} (592 gold) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (+8). rF: It protects you from fire. a +2 vampiric falchion (252 gold) the +10 falchion of Temperance {flame, Will- Int+6 Dex+3 SInv} (975 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). SInv: It lets you see invisible. Will: It decreases your willpower. a +0 long sword (42 gold) (4, -20, D:4) a +0 sling (6, -22, D:4) a book of Cantrips (6, -18, D:4) a ring of resist corrosion (7, -9, D:4) a +0 whip (9, -11, D:4) a +0 spear (12, -24, D:4) a +0 chain mail (24, -27, D:4) a +0 dagger (24, -6, D:4) a +0 whip (42, -32, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 club (0, 13, D:5) a +0 club (2, 15, D:5) a +0 great mace (24, 38, D:5) a wand of polymorph (4) (27, 31, D:5) a +0 falchion a +0 mace a +0 dagger a +0 robe (34, 50, D:5) a +0 plate armour (44, 22, D:5) a +0 morningstar (48, 22, D:5) a +0 club (48, 30, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a book of Misfortune (4, -15, D:6) 20 gold pieces (21, -17, D:6) a +4 spear (26, -9, D:6) a +0 mace a +0 dagger a +0 robe a +0 short sword a +0 ring mail a +0 battleaxe a +0 chain mail (32, 5, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +2 quarterstaff of chaos a +0 cloak (1, -3, D:7) a +0 hammer (6, 2, D:7) a +0 dagger a +0 leather armour (6, 5, D:7) a +0 dagger a +0 robe (9, 4, D:7) 2 potions of degeneration a +0 giant club a +0 dagger a +0 long sword a +0 chain mail (14, 9, D:7) a +0 falchion a +0 cloak a +2 short sword of draining (15, 11, D:7) a +0 dire flail a +0 plate armour (28, 3, D:7) a +0 club (28, 30, D:7) a +0 chain mail a +0 club (28, 46, D:7) a +0 dagger a +0 robe (29, 30, D:7) a +0 short sword a +0 short sword a +0 short sword a +0 whip a +0 short sword a +0 whip of venom a +0 dagger (30, 30, D:7) a +0 chain mail a +0 hand axe (31, 38, D:7) a +0 flail (32, 29, D:7) a +0 long sword (32, 35, D:7) a +0 mace (32, 36, D:7) a +0 short sword (33, 19, D:7) a +0 leather armour (35, 25, D:7) a +0 hand axe (38, 0, D:7) a scroll of teleportation (38, 1, D:7) a +0 dagger (38, 3, D:7) a scroll of identify (38, 14, D:7) a +0 dagger of venom a +0 robe a +0 buckler (43, 33, D:7) a +0 plate armour (51, 38, D:7) a +0 sling Level 8 of the Dungeon (0, 0, D:8) a +5 trident a +0 robe (1, 0, D:8) a +3 mace of freezing a +0 robe a +0 short sword a +0 robe a +0 mace a +0 robe a +0 great sword a +0 robe (5, -1, D:8) a +0 mace (10, 1, D:8) a +0 club a +0 robe a +0 battleaxe a +0 plate armour a +0 whip a +0 leather armour a gnoll skeleton (14, -4, D:8) the +0 chain mail of the Arena {Contam rF+ rN++ Slay+3} Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rN: It greatly protects you from negative energy. Contam: It causes magical contamination when unequipped. (unseen) (21, 8, D:8) a +0 dagger (21, 16, D:8) a +0 dagger of venom (23, -2, D:8) a +0 shortbow (27, -2, D:8) a +0 mace of protection a +0 robe a +0 flail a +0 robe (29, 17, D:8) a +2 dagger of venom a staff of air (30, 16, D:8) a +0 short sword a +0 leather armour (30, 17, D:8) a +0 dagger a +0 robe (41, 6, D:8) an orb of energy (50, 10, D:8) a +0 buckler a +0 ring mail