Dungeon Crawl Stone Soup version 0.32-a0-481-g9ce6b883f8 (webtiles) character file. Game seed: 9038178207471821769 42 Drift2Die the Magician (level 3, -9/26 HPs) Began as a Djinni Conjurer on Feb 26, 2024. Mangled by a gnoll ... wielding a +1 spear of distortion (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:25 (1481 turns). Drift2Die the Magician (Djinni Conjurer) Turns: 1481, Time: 00:03:26 Health: -9/26 AC: 2 Str: 6 XL: 3 Next: 80% Gold: 109 EV: 12 Int: 21 God: SH: 0 Dex: 11 rFire + + . c - +0 short sword rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-10 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 109 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles b - 4 javelins Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of identify {unknown} h - a scroll of acquirement {unknown} i - a scroll of fear {unknown} k - a scroll of silence {unknown} Potions g - a potion of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 0.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.3 Spellcasting * Level 4.3 Conjurations * Level 4.3 Hexes Level 0.0 Charms * Level 4.3 Summonings * Level 4.3 Necromancy * Level 4.3 Translocations Level 0.0 Transmutations * Level 4.3 Fire Magic * Level 4.3 Ice Magic * Level 4.3 Air Magic * Level 4.3 Earth Magic * Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 21% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 21% 4 e - Apportation Tloc 44% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +1 spear of distortion (81% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +1 spear of distortion (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll (Press . to maintain the ray.) The gnoll hits you from afar with a +1 spear of distortion! * * * LOW HITPOINT WARNING * * * Space warps around you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you from afar with a +1 spear of distortion! You die... ......†.[# #†#........# .........# #)#.####.### .........# #.#.#.# #.# .........# #.#.#.# #.# .........# #.#.#.# #.# ##############.#.#.# #.# .............#.#g#.# #.# ############.#.#.#.# #.# #...#.#@#)# #.# #.#.....#.# #.# #.....#.#.# #.# ##################)# #.# ..^................# #.# #######################.# .......................(# ######################### You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) A dart slug (D:2) An orc (D:2) An endoplasm (D:1) A goblin (D:2) 5 kobolds A quokka (D:1) 6 ball pythons 3 bats A frilled lizard (D:1) 2 rats (D:2) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drift2Die the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Drift2Die set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 488 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 619 | D:1 | Found a faded altar of an unknown god. 1131 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 1131 | D:2 | Learned a level 1 spell: Apportation 1480 | D:2 | HP: 1/26 [gnoll/+1 spear of distortion (6)] 1481 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_loops_corners, hellmonk_ecumenical_altar_heavens_door, minmay_stone_trees_small, minmay_strange_pillars, minmay_shallow_snake_nest D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, kennysheep_flooded_box Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Fighting | | 0.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Short sword || 1 Cast: Magic Dart || 39 Searing Ray || 6 Armour: Robe || 4 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1480 | 1451 | 29 | 100 | 1185 | 2 | 740.0 | Dungeon | 1480 | 1451 | 29 | 100 | 1185 | 2 | 740.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 999 daAuts D:2: 480 daAuts