Dungeon Crawl Stone Soup version 0.32-a0-870-g877066f4b4 (webtiles) character file. Game seed: 7746472344769753128 23 Drift2Die the Conjurer (level 2, -1/19 HPs) Began as a Mummy Conjurer on Mar 29, 2024. Slain by Terence ... wielding a +3 flail of protection (12 damage) ... on level 2 of the Dungeon. The game lasted 00:03:53 (1370 turns). Drift2Die the Conjurer (Mummy Conjurer) Turns: 1370, Time: 00:03:53 Health: -1/19 AC: 2 Str: 10 XL: 2 Next: 72% Magic: 6/6 EV: 16 Int: 17 God: Gold: 90 SH: 0 Dex: 10 Spells: 4/7 levels left rFire x . . a - +2 dagger (protect) rCold + . . (no shield) rNeg + + + h - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +5 ring of evasion HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons a - a +2 dagger of protection (weapon) Armour h - a +0 robe (worn) Jewellery b - a +5 ring of evasion (left hand) Scrolls e - a scroll of immolation {unknown} f - a scroll of identify {unknown} g - a scroll of blinking {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.2 Spellcasting * Level 3.8 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 24% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 30% 3 Fulminant Prism Conj/Alch 4% 3d5 61% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 61% 4 Iskenderun's Battlesphe Conj 15% 2d7 69% 5 Curse of Agony Necr 4% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Bombard Conj/Erth 4% 9d2 100% 6 Spellforged Servitor Conj/Summ 4% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Annotations: D:2 1 runed translucent door, Terence Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you but does no damage. You hit the ribbon worm. You kill the ribbon worm! Found a dagger. You start resting. Magic restored. You start resting. HP restored. Found Ufref's General Store. You see here a +0 dagger. There is an entrance to Ufref's General Store here. You can access your shopping list by pressing '$'. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. You now have 90 gold pieces (gained 11). There is an entrance to Ufref's General Store here. You see here a +0 dagger. Terence the Incautious comes into view. He is wielding a +3 flail of protection. Terence shouts! You see here a ball python corpse. Terence asks, "Do you want it fast or slow?" Terence attacks as he pursues you! Terence barely misses you. Found a hammer. Found a runed translucent door. Terence hits you with a +3 flail of protection! Terence hits you with a +3 flail of protection! Ouch! That really hurt! You die... Terence says, "That felt goooood." #####.# ##...## #....<# ##@###### #.####### #........ #.###...#######.####### #.##......†............ ####....#######.######. ##..## #.# ♣....♣ #.# ♣♣.@@♣ #####.# ♣♣.♣♣ #.....# ♣♣.♣ #####.####### ♣.♣♣ #..)..†.. ♣. #.######. .♣ #.# #+ #.# .. #.# #. #.# You could see Terence. Vanquished Creatures A ribbon worm (D:2) 2 ball pythons 3 bats An endoplasm (D:1) A goblin (D:1) 3 hobgoblins A frilled lizard (D:1) 5 kobolds A rat (D:2) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drift2Die the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 437 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 843 | D:1 | Identified a scroll of acquirement 843 | D:1 | Acquired a book of Power 885 | D:1 | Learned a level 2 spell: Searing Ray 1287 | D:2 | Found Ufref's General Store. 1343 | D:2 | Noticed Terence 1368 | D:2 | Found a runed translucent door. 1370 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_basic, minmay_hedge_maze D:2: layout_loops_ring, serial_shops, shop, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.2 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.8 Action || total ---------------------------++------- Melee: Dagger || 23 Cast: Magic Dart || 40 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 19 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1368 | 1355 | 13 | 115 | 1055 | 2 | 684.0 | Dungeon | 1368 | 1355 | 13 | 115 | 1055 | 2 | 684.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 898 daAuts D:2: 469 daAuts