Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Game seed: 8782865177166880572 8 Drift2Die the Conjurer (level 2, 19/19 HPs) Began as a Mummy Conjurer on Mar 29, 2024. Quit the game on level 1 of the Dungeon on Apr 10, 2024. The game lasted 00:02:56 (313 turns). Drift2Die the Conjurer (Mummy Conjurer) Turns: 313, Time: 00:02:57 Health: 19/19 AC: 2 Str: 10 XL: 2 Next: 0% Magic: 6/6 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 4/7 levels left rFire x . . e - +0 short sword rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - a scroll of teleportation {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.0 Spellcasting * Level 3.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Searing Ray Conj 28% 2d5 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History The magic dart hits the frilled lizard. You kill the frilled lizard! You can't see any susceptible monsters within range! (Use Z to cast anyway.) d - a scroll labelled XEESYR HIYZIGG You see here a frilled lizard corpse. A kobold comes into view. It is wielding a +0 short sword. The magic dart hits the kobold. The kobold is severely wounded. The magic dart hits the kobold. You kill the kobold! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An endoplasm comes into view. You see here a +0 short sword. The magic dart hits the endoplasm. The endoplasm is severely wounded. The endoplasm quivers. The magic dart hits the endoplasm. You kill the endoplasm! Your Spellcasting skill increases to level 3! You have reached level 2! e - a +0 short sword (weapon) You drop a +0 club. You start resting. Magic restored. You see here a +0 club. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Saving game... please wait. Welcome back, Drift2Die the Mummy Conjurer. Press ? for a list of commands and other information. Okay, then. Found a club. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. A bat comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ........# ####### ........# #.....# .......# #.###.# #.....# #.#...# +.....# #.#.### #.....# #.#.# ####....######.#.## +.b'@...'.......>.# ####....########..# #....# #..# ####....###### #..# .............###..### ..###########.##)....# #.##.###.# #.....# #.#......# #### .###.....# #.#..##### You could see a bat (asleep). Vanquished Creatures An endoplasm (D:1) A giant cockroach (D:1) 3 goblins (D:1) A frilled lizard (D:1) A kobold (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Drift2Die the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 203 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/6 258 | D:1 | Learned a level 2 spell: Searing Ray 258 | D:1 | Upgraded the game from 0.32-a0-870-g877066f4b4 to | 0.32-a0-918-g0f22ef8d61 313 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_f, layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.0 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.5 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 13 Armour: Robe || 8 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 313 | 313 | 0 | 93 | 99 | 1 | 313.0 | Dungeon | 313 | 313 | 0 | 93 | 99 | 1 | 313.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 313 daAuts