Drunkenshrew Level 1 of the Dungeon (0, 0, D:1) a +0 robe (11, 8, D:1) a stone (11, 11, D:1) a +0 dagger (15, 38, D:1) a +0 short sword (23, 9, D:1) a +0 short sword (34, 7, D:1) 22 stones (49, 22, D:1) 19 stones (51, 8, D:1) 19 poisoned needles (56, 32, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a stone (2, 1, D:2) a +0 short sword (7, -29, D:2) a +0 buckler (8, -24, D:2) 26 arrows (11, -31, D:2) a +0 flail a +0 chain mail (11, 5, D:2) 15 sling bullets (12, -15, D:2) a +0 club (22, -8, D:2) a +0 dagger (23, -30, D:2) 14 sling bullets (25, 1, D:2) a +0 spear a +0 leather armour (31, -23, D:2) a +0 robe (32, 3, D:2) a +0 trident (37, -19, D:2) a stone (38, -18, D:2) a stone (40, -1, D:2) a +0 club (41, 11, D:2) a +0 mace (44, 12, D:2) a +3 quarterstaff of chaos a +0 cloak (54, -29, D:2) a +0 war axe (54, -5, D:2) a +0 ring mail Level 3 of the Dungeon (0, 3, D:3) 11 gold pieces (13, 9, D:3) a stone (13, 11, D:3) 3 stones (13, 24, D:3) a +0 dagger (16, 27, D:3) a +0 cloak (17, 26, D:3) a +0 hunting sling 19 stones (18, 28, D:3) a stone (18, 32, D:3) a stone (26, 15, D:3) a +0 dagger a +0 robe (26, 24, D:3) a cursed -2 club (31, 23, D:3) 15 poisoned needles (34, -12, D:3) 32 sling bullets (41, 20, D:3) a +0 dagger (41, 22, D:3) a +0 scimitar (51, 13, D:3) a +0 short sword (52, -7, D:3) an uncursed staff of conjuration (55, 7, D:3) a +0 club (56, 7, D:3) a stone (57, 7, D:3) a +0 club (57, 11, D:3) a cursed -1 trident a +0 ring mail (58, 7, D:3) a stone (58, 8, D:3) a stone (58, 9, D:3) a +0 dagger a cursed +0 robe (59, 8, D:3) a +0 mace (59, 21, D:3) a +0 mace a +0 scale mail (59, 24, D:3) a tomahawk (59, 25, D:3) a tomahawk (59, 27, D:3) a +0 leather armour (60, 17, D:3) a +0 mace a +0 leather armour a +0 dagger a +0 robe a +0 flail (62, 16, D:3) a tomahawk Level 4 of the Dungeon [Shop] Peyder's Armour Shop a +0 pair of boots (49 gold) a +0 chain mail (49 gold) a +0 large shield (49 gold) the +1 chain mail "Anwiuh" {*Drain rElec rN+++ Regen+} (427 gold) It insulates you from electricity. It renders you almost immune to negative energy. It increases your rate of regeneration. It causes draining when unequipped. the +5 leather armour of a Hundred Lives {+Blink rElec Dex+5} (643 gold) It affects your dexterity (+5). It insulates you from electricity. It lets you blink. a +1 chain mail of magic resistance (181 gold) a +0 leather armour of cold resistance (99 gold) a +0 robe (7 gold) a +2 robe of positive energy (161 gold) (4, -10, D:4) a +0 mace (8, 0, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 trident a +0 chain mail (11, -21, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe (11, -20, D:4) a +0 flail a +0 morningstar a +0 leather armour (13, -15, D:4) a +0 spear (13, -8, D:4) a +0 ring mail (15, 11, D:4) a +0 short sword (21, -4, D:4) a +0 giant club (24, -20, D:4) a +0 giant club (25, -14, D:4) a +0 ring mail (25, -12, D:4) 18 sling bullets (28, -1, D:4) 18 stones (29, 9, D:4) a +2 vampiric hand axe (39, 11, D:4) a +0 trident (45, 6, D:4) 15 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (1, 0, D:5) a +0 hand axe (3, -2, D:5) 14 gold pieces (4, 0, D:5) a +0 club (5, 4, D:5) 24 stones