Dungeon Crawl Stone Soup version 0.19.0-24-gb05acd6 (webtiles) character file. 406045 Drunkenshrew the Fencer (level 22, -22/160 HPs) Began as a High Elf Berserker on Nov 20, 2016. Was a High Priest of Trog. Annihilated by a titan (27 damage) ... on level 5 of the Vaults. The game lasted 04:13:46 (41689 turns). Drunkenshrew the Fencer (High Elf Berserker) Turns: 41689, Time: 04:13:46 Health: -22/160 AC: 28 Str: 34 XL: 22 Next: 37% Magic: 10/10 EV: 37 Int: 21 God: Trog [*****.] Gold: 2920 SH: 13 Dex: 34 Spells: 0 memorised, 21 levels left rFire + . . SeeInvis + a - +10 demon blade "Jewemu" {antimagic, MR++ Dex+4 Stlth-} rCold + . . Gourm + Z - +6 scale mail "Kyloc" {rN+ Int+4 Slay+3 SInv} rNeg + . . Faith . i - +2 buckler {rC+} rPois + Spirit . W - +0 hat "Nut Nace" {rPois MR+ Str+3 Slay+2} rElec + Reflect . P - +2 cloak {MR+} rCorr . Harm . S - +3 pair of gauntlets of War {Slay+5} MR +++++ U - +2 pair of boots {Stlth+} Stlth +++++++... C - amulet of Xomall {Gourm Str+2} y - ring of Mypte {rElec rPois rF+ Str+3} r - ring "Ejischaj" {MR+ Str+5 Dex+4 Stlth+} @: mighty, agile, exhausted, flayed, regenerating, slowed, very slow A: talons 1, blurry vision 1, clever 1, clumsy 1, magic resistance 3, mutation resistance 1, wild magic 1, no device heal 1 a: Berserk, Trog's Hand, Brothers in Arms, Burn Spellbooks, Renounce Religion }: 2/15 runes: decaying, serpentine You were on level 5 of the Vaults. You worshipped Trog. Trog was extremely pleased with you. You were very full. You visited 8 branches of the dungeon, and saw 40 of its levels. You visited 1 bazaar. You also visited: Bailey and Ice Cave. You collected 5075 gold pieces. You spent 2155 gold pieces at shops. Inventory: Hand Weapons a - the +10 demon blade "Jewemu" (weapon) {antimagic, MR++ Dex+4 Stlth-} (You found it in an ice cave) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you less stealthy. h - a +4 antimagic demon blade u - a +9 demon blade of flaming Missiles f - 1655 arrows x - 67 tomahawks of returning (quivered) Armour i - a +2 buckler of cold resistance (worn) P - a +2 cloak of magic resistance (worn) S - the +3 pair of gauntlets of War (worn) {Slay+5} (You acquired it on level 3 of the Lair of Beasts) It affects your accuracy and damage with ranged weapons and melee attacks (+5). U - a +2 pair of boots of stealth (worn) W - the +0 hat "Nut Nace" (worn) {rPois MR+ Str+3 Slay+2} (You found it on level 3 of the Elven Halls) It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It affects your resistance to hostile enchantments. Z - the +6 scale mail "Kyloc" (worn) {rN+ Int+4 Slay+3 SInv} (You bought it in a shop on level 14 of the Dungeon) It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It lets you see invisible. Jewellery r - the ring "Ejischaj" (left hand) {MR+ Str+5 Dex+4 Stlth+} (You took it off a deep elf death mage on level 3 of the Elven Halls) [ring of strength] It affects your strength (+5). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. y - the ring of Mypte (right hand) {rElec rPois rF+ Str+3} (You found it on level 2 of the Swamp) [ring of protection from fire] It affects your strength (+3). It protects you from fire. It insulates you from electricity. It protects you from poison. C - the amulet of Xomall (around neck) {Gourm Str+2} (You took it off a deep elf mage on level 3 of the Elven Halls) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+2). Y - an uncursed ring of flight Wands b - a wand of disintegration (11/24) j - a wand of heal wounds (0/9) k - a wand of digging (24/24) t - a wand of hasting (8/9) M - a wand of teleportation (8/9) O - a wand of slowing (26/48) Scrolls d - 3 scrolls of fear g - 6 scrolls of enchant armour o - 12 scrolls of remove curse D - a scroll of summoning F - 3 scrolls of magic mapping G - 2 scrolls of blinking H - 3 scrolls of identify I - 15 scrolls of teleportation K - a scroll of fog Potions m - 3 potions of resistance n - 16 potions of curing q - a potion of magic s - 6 potions of might v - a potion of cure mutation z - a potion of agility E - 2 potions of invisibility J - 2 potions of flight N - 7 potions of haste Books L - a book of Geomancy Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 Trog disapproves of the use of such an item. Comestibles c - 20 bread rations p - 2 royal jellies w - 20 meat rations A - 21 beef jerkies B - 31 fruits Skills: - Level 16.1 Fighting Level 0.2(12.5) Short Blades + Level 18.6 Long Blades - Level 13.2 Throwing - Level 15.1 Armour - Level 18.0 Dodging - Level 11.0 Stealth - Level 15.3 Shields - Level 10.7 Unarmed Combat - Level 12.0 Evocations You had 21 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (6/6) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:4 Slime (0/5) Lair:6 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:3 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Shops: D:4 ( D:5 ==!% D:11 ( D:14 ([ Orc:2 ?}?( Elf:2 = Snake:2 *(( Portals: Trove: Elf:3 (give wand of hasting (9)) Annotations: Lair:3 exclusion: 4 oklob plants Innate Abilities, Weirdness & Mutations You have sharp toenails. Scrolls take you a little longer to read. Your mind is acute. (Int +2) You are clumsy. (Dex -2) You are extremely resistant to the effects of hostile enchantments. (MR+++) You are somewhat resistant to further mutation. Your spells are a little harder to cast, but a little more powerful. Potions and wands are less effective at restoring your health. Message History The sphinx looks frightened! The titan resists with almost no effort. The war gargoyle is unaffected. The storm dragon resists with almost no effort. The vault warden looks frightened! The yaktaur looks frightened! The orc knight looks frightened! The orc warrior looks frightened! The orc looks frightened! The orc warrior looks frightened! Okay, then. Your skin crawls. You feel resistant to hostile enchantments. You feel somewhat less full. The war gargoyle hits you with a morningstar. * * * LOW HITPOINT WARNING * * * You block the titan's attack. The sphinx falters for a moment. You block the storm dragon's attack. The storm dragon completely misses you. The storm dragon closely misses you. The war gargoyle hits you with a morningstar. * * * LOW HITPOINT WARNING * * * The titan hits you!! You die... .. #....#.#.#. ##..#....#..#W. ....#....#.#.# ............ ###........##### ..........p..... ......