Drunkenshrew Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (16, 51, D:1) a +0 club (30, 19, D:1) a +0 short sword (32, 25, D:1) a +0 club (32, 26, D:1) a +0 club (32, 49, D:1) a +0 club (42, 33, D:1) a +1 hunting sling of velocity (43, 37, D:1) a +0 dagger (53, 35, D:1) 27 sling bullets (54, 16, D:1) 18 stones (56, 21, D:1) 9 arrows (57, 13, D:1) a +0 leather armour (58, 5, D:1) a +3 dagger 20 stones (63, 21, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe (4, 6, D:2) a +0 hand axe (13, 4, D:2) a +0 club (15, -3, D:2) a +0 leather armour (15, 40, D:2) a +0 ring mail (17, 16, D:2) a +0 club 4 stones (23, 16, D:2) a stone (24, 16, D:2) 6 stones (27, 31, D:2) a +0 short sword (27, 34, D:2) a +0 dagger (52, 40, D:2) a +0 whip (56, 26, D:2) a +0 dagger (58, 11, D:2) a +0 mace (59, 13, D:2) a +4 quarterstaff of chaos Level 3 of the Dungeon (0, 0, D:3) 20 arrows (2, -18, D:3) 26 sling bullets (2, -2, D:3) a +0 whip (3, -10, D:3) a +0 hand axe (3, -2, D:3) a +0 short sword a +0 leather armour a +0 dagger a +0 robe (9, 17, D:3) a stone (11, 16, D:3) a stone (13, 15, D:3) a cursed -2 whip (14, -7, D:3) a +0 short sword a +0 club (15, -7, D:3) a +0 whip a +0 chain mail (33, -11, D:3) a +0 flail (33, 4, D:3) a +0 spear (36, -15, D:3) a +0 robe (51, 14, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 spear (4, 33, D:4) 23 sling bullets (9, -3, D:4) 28 stones (11, 17, D:4) a +0 ring mail (12, -17, D:4) a +0 dagger (12, -16, D:4) a +0 rapier (14, -6, D:4) a +0 short sword (14, 29, D:4) a +0 dagger (27, 27, D:4) the +2 ring mail of the Old World {+Fly rPois Str-4 SInv} It affects your strength (-4). It protects you from poison. It lets you see invisible. It lets you fly. Level 5 of the Dungeon (0, 0, D:5) a +0 whip (13, -8, D:5) a +0 quarterstaff (20, 2, D:5) a +0 leather armour (31, -9, D:5) a +0 dagger (38, -36, D:5) a +0 whip (52, -44, D:5) a +0 dagger a +0 robe a +0 club a +0 robe Level 6 of the Dungeon [Shop] Weus's Assorted Antiques a +0 leather armour (44 gold) a phial of floods (880 gold) (0, 0, D:6) a +0 helmet (13, 51, D:6) a +0 whip of freezing a +0 robe (26, 10, D:6) a cursed -1 falchion a +0 leather armour (30, 42, D:6) 7 stones (31, 28, D:6) a +1 flail of draining a +0 chain mail (32, 28, D:6) a +0 giant spiked club (48, 0, D:6) a +0 flail a +0 hand axe a cursed -1 short sword a +0 scale mail (49, 0, D:6) a +0 club (49, 49, D:6) a +0 giant spiked club (50, 48, D:6) 12 stones (52, 1, D:6) the cursed +1 leather armour of Fallacy {*Slow +Fly rElec rC+} It protects you from cold. It insulates you from electricity. It lets you fly. It may slow you when you take damage. It has a curse placed upon it. (55, 27, D:6) the +1 leather armour of Ashenzari's Approval {MR+} It affects your resistance to hostile enchantments. Level 7 of the Dungeon (9, -1, D:7) a +0 robe (9, 0, D:7) a cursed +0 dagger a +0 robe a +0 scimitar a +0 robe (9, 11, D:7) a +0 robe (10, 0, D:7) a +0 war axe a +0 robe (10, 11, D:7) 24 stones (12, 0, D:7) a cursed +0 war axe a +0 robe (15, 28, D:7) a cursed +0 pair of gloves (19, -2, D:7) a +0 shortbow (19, 3, D:7) a +0 robe (21, 30, D:7) an uncursed ring of loudness (25, 29, D:7) a +0 rapier (26, 21, D:7) a +0 robe a +0 dagger (26, 22, D:7) a tomahawk (26, 23, D:7) a +0 leather armour a +0 mace a +0 dagger a +0 robe (27, 23, D:7) 4 tomahawks a cursed +0 leather armour a +0 club a +0 mace (29, 1, D:7) 13 poisoned needles (31, -2, D:7) a +0 glaive (40, -13, D:7) 14 stones (46, 1, D:7) a +0 war axe (47, 22, D:7) a +0 flail of crushing a +0 dagger of speed a +0 war axe (56, 32, D:7) 26 bolts Level 8 of the Dungeon [Shop] Doiducun's Distillery 2 potions of lignification (84 gold) a potion of resistance (140 gold) a potion of resistance (140 gold) a potion of brilliance (56 gold) a potion of curing (42 gold) a potion of ambrosia (112 gold) a potion of degeneration (14 gold) a potion of curing (42 gold) a potion of mutation (35 gold) a potion of degeneration (14 gold) a potion of haste (140 gold) (0, 0, D:8) a +0 club (12, 24, D:8) a +0 trident (13, 8, D:8) a +0 giant club (21, 32, D:8) a +0 robe (21, 42, D:8) a +0 flail (29, 3, D:8) a +0 dagger (33, 37, D:8) a +0 long sword (35, 7, D:8) a +0 leather armour (43, 0, D:8) 16 stones (43, 9, D:8) a +0 trident a cursed +0 plate armour (43, 10, D:8) a +0 war axe (44, 6, D:8) a +0 halberd a +0 animal skin (45, 9, D:8) a +0 trident (45, 10, D:8) a +0 whip (45, 14, D:8) a +0 hand axe (50, 0, D:8) a +0 hunting sling (53, 15, D:8) a potion of degeneration Level 9 of the Dungeon (0, 0, D:9) a potion of degeneration (0, 3, D:9) a +0 short sword (0, 9, D:9) a potion of degeneration (1, 0, D:9) a potion of degeneration (5, -15, D:9) a +0 short sword (12, 1, D:9) a +0 leather armour (13, 2, D:9) a +0 scimitar a +0 plate armour a +0 whip a +0 scale mail a +0 dagger a cursed +0 ring mail (14, -8, D:9) a +0 mace a +0 chain mail a +0 flail a +0 ring mail a +0 flail (14, -7, D:9) a +0 leather armour a +0 dagger (14, 2, D:9) a +1 dagger of venom a +0 robe a +0 club a +0 flail (15, -8, D:9) a +0 flail (15, 2, D:9) a +0 flail a +0 dagger a +0 robe (16, -18, D:9) a +0 giant club (16, -10, D:9) a +0 chain mail a +0 club a +0 leather armour (16, -8, D:9) a +0 giant club (18, -21, D:9) a +0 robe (19, -15, D:9) a +0 robe a +0 dagger (20, -15, D:9) the +7 trident "Qefanoul" {antimagic, *Rage rElec rF+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. It makes you more stealthy. a +0 battleaxe (21, -11, D:9) a book of Cantrips a book of Minor Magic a book of Flames a potion of cure mutation the +9 shortbow of Tumult {freeze, rC+ MR+ Dex-5} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-5). It protects you from cold. It affects your resistance to hostile enchantments. a manual of Crossbows the +12 quarterstaff "Itiukeh" {elec, +Fly rC++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It lets you fly. a +2 rod of inaccuracy (12/12) the amulet of Oghofuno {Harm *Drain rPois rN++ Dex+4 Stlth-} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It protects you from poison. It greatly protects you from negative energy. It causes draining when unequipped. It makes you less stealthy. a phantom mirror an uncursed staff of wizardry an uncursed staff of conjuration a book of Maledictions 4 potions of brilliance a wand of polymorph (24/24) a wand of flame (21/48) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). an uncursed ring of fire 2 potions of berserk rage 3 potions of lignification 2 scrolls of amnesia a wand of flame (38/48) a +2 rod of clouds (14/14) (22, -12, D:9) a +0 chain mail (22, 6, D:9) a +0 dagger a +0 robe (22, 32, D:9) a +0 pair of gloves (23, 5, D:9) a +0 dagger (24, 3, D:9) a +0 giant club a +0 whip a +0 leather armour (24, 6, D:9) a +0 leather armour (25, -15, D:9) 16 sling bullets (31, -14, D:9) a +0 great sword (36, -11, D:9) a +0 ring mail (42, 11, D:9) a cursed -3 dagger (43, -1, D:9) a +0 leather armour (49, -20, D:9) a +0 scale mail (51, 11, D:9) a +0 war axe (52, -7, D:9) a +0 mace (54, -4, D:9) 24 stones the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 robe (2, 1, Lair:1) 12 stones (10, -13, Lair:1) a +2 flail of protection (17, 0, Lair:1) a +0 ring mail (22, -15, Lair:1) a +0 pair of gloves (25, -20, Lair:1) a +0 robe (27, -33, Lair:1) a +0 pair of gloves (29, -24, Lair:1) 10 sling bullets (32, 2, Lair:1) a +0 leather armour (36, -17, Lair:1) a +0 scimitar of flaming a +0 robe (41, -39, Lair:1) 3 curare-tipped needles (41, -9, Lair:1) a +0 whip (44, -34, Lair:1) 11 sling bullets Level 2 of the Lair of Beasts (0, 0, Lair:2) 14 stones (0, 1, Lair:2) 19 poisoned needles (7, 11, Lair:2) a +2 trident of freezing (22, 11, Lair:2) a +2 hunting sling of flaming (28, -13, Lair:2) a +0 flail (37, 30, Lair:2) a +0 ring mail (41, -21, Lair:2) 7 javelins (45, 16, Lair:2) a +0 short sword (50, 27, Lair:2) a +0 quarterstaff of freezing a +2 robe of cold resistance (51, 27, Lair:2) a +0 rapier (54, 22, Lair:2) 16 stones (59, -4, Lair:2) a +0 robe (61, 0, Lair:2) a +0 scimitar (65, -2, Lair:2) 4 poisoned needles Level 3 of the Lair of Beasts (0, 0, Lair:3) a water moccasin corpse (skeletalised by now) (2, 15, Lair:3) a +0 scale mail (17, -8, Lair:3) a +0 falchion (56, 25, Lair:3) 18 stones (56, 26, Lair:3) a +0 leather armour (59, 6, Lair:3) 15 stones (60, -5, Lair:3) a +0 leather armour (61, 39, Lair:3) 18 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (4, 5, Lair:4) a hydra corpse (skeletalised by now) (8, -4, Lair:4) a +0 hand axe a +0 leather armour a +0 war axe a +0 robe (8, -3, Lair:4) a +0 hand axe a +0 robe (9, 20, Lair:4) a water moccasin corpse (10, 20, Lair:4) a crocodile corpse (20, -4, Lair:4) a +0 hand axe (34, -10, Lair:4) a +0 scale mail (37, -4, Lair:4) 18 stones (48, -13, Lair:4) a soldier ant corpse (49, -12, Lair:4) a worker ant corpse (50, -13, Lair:4) 3 chunks of flesh a soldier ant corpse (51, -14, Lair:4) a yak corpse (still there?) a worker ant corpse (still there?) (52, -13, Lair:4) 21 gold pieces (53, -18, Lair:4) 14 stones (53, -8, Lair:4) a scroll of remove curse (58, -13, Lair:4) a throwing net (58, -12, Lair:4) a scroll of brand weapon