Dryk Level 1 of the Dungeon (0, 2, D:1) 2 javelins (2, -31, D:1) 2 flux baubles (5, -16, D:1) a quokka corpse (skeletalised by now) (6, -16, D:1) a +0 dagger (7, -36, D:1) a +0 short sword a kobold skeleton (10, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (15, -3, D:1) a +0 trident (23, -32, D:1) a +0 vampiric war axe (28, -25, D:1) a +0 short sword (32, -16, D:1) 7 stones (34, -39, D:1) a rat corpse (skeletalised by now) (39, -13, D:1) a +0 dagger a goblin corpse (skeletalised by now) (40, -13, D:1) a +0 club a +0 dagger a goblin corpse (skeletalised by now) (40, -12, D:1) a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (50, -25, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (2, 0, D:2) a bat skeleton (5, 10, D:2) a +0 hammer (11, 11, D:2) a +2 hand axe of electrocution (15, -3, D:2) a jackal corpse (skeletalised by now) (20, 30, D:2) a frilled lizard corpse (skeletalised by now) (21, -3, D:2) a +0 hand axe (22, 9, D:2) a +0 club a goblin skeleton (24, 38, D:2) an inkwell talisman (26, 7, D:2) a quokka skeleton (30, 27, D:2) a ball python skeleton (30, 28, D:2) a bat skeleton (31, 28, D:2) a +0 whip (32, 29, D:2) a +0 ring mail (32, 33, D:2) a +0 hand axe (43, 32, D:2) a +0 hand axe (43, 39, D:2) 2 boomerangs (44, 38, D:2) a +0 pair of gloves (48, 21, D:2) 4 large rocks