Dungeon Crawl Stone Soup version 0.34-a0-34-g459acda4a3 (webtiles) character file. Game seed: 10569798290480540471 83 Dryk the Changeling (level 4, -3/34 HPs) Began as a Merfolk Shapeshifter on May 3, 2025. Was an Initiate of Makhleb. Slain by an orc ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (1826 turns). Dryk the Changeling (Merfolk Shapeshifter) Turns: 1826, Time: 00:02:56 Health: -3/34 AC: 2 Str: 16 XL: 4 Next: 44% Magic: 4/4 EV: 12 Int: 9 God: Makhleb [......] Gold: 103 SH: 0 Dex: 13 Spells: 3/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 animal skin rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.09/turn %: no passive effects @: quill-form A: quills, (nimble swimmer 2), mertail a: Begin Untransformation, Renounce Religion You were on level 3 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 animal skin (worn) Scrolls i - a scroll of blinking Potions c - a potion of lignification f - a potion of berserk rage g - 3 potions of haste h - a potion of brilliance {unknown} Baubles b - 3 flux baubles Talismans d - a quill talisman (active) e - a protean talisman Skills: + Level 2.9 Fighting + Level 3.6 Dodging + Level 3.8 Unarmed Combat * Level 5.0 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 0% 2d7 52% 2 Animate Dead Necr 0% N/A 99% 4 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Makhleb Okawaru Vehumet Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The orc closely misses you. The orc hits you but does no damage. The orc closely misses you. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard closely misses you. The orc misses you. The orc is struck by your quills. You kill the orc! Makhleb accepts your kill. The orc is struck by your quills. The orc closely misses you. You hit the orc wizard. You kill the orc wizard! Makhleb accepts your kill. The orc hits you but does no damage. The orc hits you with a +0 club. You die... ####################### #...................... #%##################### #.# #.############ #.##.........# #.##.........# #### #.##..o......# #... #.##..@).....# #... #.....o)...... #... ####.########. .####... #.# ........ #.# .######. #.. #. #.. #. .>.. #. #.# #. You could see 2 orcs. Vanquished Creatures 2 orc wizards (D:3) 2 ribbon worms (D:2) 2 endoplasms 4 hobgoblins 8 jackals 5 orcs (D:3) 3 quokkas 7 ball pythons 3 bats 5 frilled lizards 3 giant cockroaches 6 goblins 3 kobolds 2 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dryk the Merfolk Shapeshifter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 260 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 276 | D:1 | Found a faded altar of an unknown god. 748 | D:1 | Identified the medusa talisman of Silly Music {rN+ Dex+3} 870 | D:2 | Reached XP level 3. HP: 13/28 MP: 3/3 1495 | D:3 | Found a burning altar of Makhleb. 1497 | D:3 | Noticed an Executioner 1530 | D:3 | Found a radiant altar of Vehumet. 1541 | D:3 | Reached skill level 5 in Shapeshifting 1541 | D:3 | Reached XP level 4. HP: 22/34 MP: 4/4 1542 | D:3 | Found a hazy altar of Hepliaklqana. 1575 | D:3 | Noticed a neqoxec 1575 | D:3 | Noticed a ynoxinul 1577 | D:3 | Became a worshipper of Makhleb the Destroyer 1661 | D:3 | Found an iron altar of Okawaru. 1824 | D:3 | HP: 1/34 [orc wizard/+0 dagger (2)] 1826 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_loops_corners, ebering_ecumenical_altar_box D:2: layout_basic, chequers_mini_garden D:3: layout_basic, okawaru_ov_weapons_minmay, makhleb_altar_promises_db, nicolae_overflow_two_pavilions, kennysheep_pointless_box, kennysheep_nondescript, roderic_lattice_a, corexii_hall_statues_deadend Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.6 Shapeshifting | 5 | 5.0 Fighting | | 2.9 Unarmed Combat | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 109 | 23 || 132 Punch | 3 | 2 || 5 Tailslap | 2 | 1 || 3 Use: Scroll | 5 | || 5 Stab: Sleeping | 1 | || 1 Armour: Animal skin | 42 | 17 || 59 Dodge: Dodged | 47 | 15 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1802 | 1680 | 122 | 0 | 1384 | 3 | 600.7 | Dungeon | 1802 | 1680 | 122 | 0 | 1384 | 3 | 600.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 851 daAuts D:2: 609 daAuts D:3: 341 daAuts