Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 2634052927772159858 2 Dryk the Magician (level 1, -1/13 HPs) Began as a Gnoll Wanderer on May 11, 2025. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:43 (164 turns). Dryk the Magician (Gnoll Wanderer) Turns: 164, Time: 00:00:44 Health: -1/13 AC: 4 Str: 12 XL: 1 Next: 30% Magic: 8/8 EV: 0 Int: 10 God: Gold: 23 SH: 0 Dex: 11 Spells: 14/14 levels left rFire . . . a - +0 club rCold . . . (no offhand) rNeg . . . c - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: constricted A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 pair of gloves (worn) Scrolls e - a scroll of identify {unknown} f - a scroll of enchant weapon {unknown} Potions b - a potion of attraction g - a potion of curing {unknown} h - a potion of brilliance {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 0.0 Armour + Level 2.3 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 1.9 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.1 Invocations + Level 0.0 Evocations + Level 4.4 Shapeshifting You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 28% N/A 11% 1 Kiss of Death Conj/Necr 12% 2d6 24% 1 Poisonous Vapours Alch/Air 12% 1d1 24% 1 Blink Tloc 6% N/A 34% 2 Grave Claw Necr 6% 2d7 34% 2 Summon Ice Beast Ice/Summ 5% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You hit the ball python. The ball python is moderately wounded. The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you but does no damage. The ball python bites you but does no damage. The ball python constricts you. The endoplasm hits you but does no damage. You closely miss the ball python. You bite the ball python. The ball python is severely wounded. The ball python bites you but does no damage. The ball python constricts you. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the ball python. The ball python is severely wounded. The ball python bites you. * * * LOW HITPOINT WARNING * * * The ball python constricts you. The goblin hits you with a +0 club. You die... #.#..... ... >..... ..$. ..♣...♣.:.♣ .......... ##......... ##...♣...♣.. #...Sg...... #.@J...... #. ##...♣...♣ ###. #.#...... ... #.####### #.# ## #.### #..## .###############...# ########..# ...............###.###........... .#########....).........#######.. ## ##.###.................. You could see an endoplasm, a goblin and a ball python. Vanquished Creatures A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Dryk the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Dryk set off with the following items: a +0 club, a potion | of attraction, a +0 leather armour, a +0 pair of gloves; | and the following spells available to memorise: Summon | Small Mammal, Kiss of Death, Poisonous Vapours, Blink, | Grave Claw, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 164 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_c, layout_rooms, kennysheep_doodads, nicolae_shop_vocational Action || total ---------------------------++------- Melee: Club || 9 Bite || 1 Armour: Leather armour || 23 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 166 | 166 | 0 | 0 | 132 | 1 | 166.0 | Dungeon | 166 | 166 | 0 | 0 | 132 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 166 daAuts