Duffy Level 1 of the Dungeon (0, 0, D:1) a +1 falchion of slicing (6, -5, D:1) 17 needles of frenzy {=f} (9, -37, D:1) a +2 dagger of venom (12, -27, D:1) a +0 robe (34, 6, D:1) a +0 club (36, 6, D:1) 70 poisoned needles (37, -26, D:1) a +0 club (39, 11, D:1) 94 stones (41, 8, D:1) a +0 robe (43, -14, D:1) a +0 leather armour (46, -3, D:1) 162 stones (49, -40, D:1) a +0 dagger 3 stones (49, -39, D:1) a +0 club (55, -9, D:1) a +0 ring mail (56, 7, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (6, 17, D:2) a cursed +0 club (17, -7, D:2) a +1 dagger of flaming (18, -18, D:2) a +0 robe (19, -15, D:2) a +0 ring mail (19, -7, D:2) a +0 club (19, -6, D:2) a +0 mace a +0 leather armour (23, -18, D:2) a cursed -1 club (27, 15, D:2) a +0 club (31, 4, D:2) (unseen) (32, 19, D:2) 144 stones (38, 17, D:2) 100 poisoned tomahawks (45, 2, D:2) 101 poisoned needles (55, -12, D:2) a +0 dagger Level 3 of the Dungeon (6, -14, D:3) a +0 flail a +0 leather armour (7, -7, D:3) a +0 dagger (11, -14, D:3) a +0 falchion (12, -29, D:3) a +0 trident (15, -27, D:3) a +0 flail (17, -30, D:3) a +0 club (20, -20, D:3) 16 poisoned needles a +0 short sword (24, 8, D:3) a +0 scale mail (37, -13, D:3) a +0 whip (44, -24, D:3) a +0 club Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 hand axe of Fischuutu {flame, Dex+8} (3920 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your dexterity (+8). the +2 hand axe of the Magi {flame, rElec Stlth+} (3080 gold) It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It insulates you from electricity. It makes you more stealthy. the +5 spear "Tideopp" {pierce, +Inv rN+ Str+4 Stlth-} (5470 gold) It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. the amulet of Ceshuwko {Spirit +Inv rC+ Int-3 Dex+3} (5300 gold) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (-3). It affects your dexterity (+3). It protects you from cold. It lets you turn invisible. (9, -5, D:4) a +0 mace (10, -33, D:4) a +0 hand axe (12, -18, D:4) a +0 leather armour (21, -23, D:4) a +0 dagger a cursed +0 leather armour a +0 trident a +0 chain mail (52, -25, D:4) (unseen) (54, -17, D:4) a ration (unseen) (57, -16, D:4) a +0 mace (57, -12, D:4) a cursed +0 leather armour (57, -11, D:4) a +0 ring mail a +0 short sword (57, -10, D:4) a +0 leather armour a +0 hand axe (59, -11, D:4) a +0 ring mail a +0 short sword (62, -6, D:4) a ration (unseen) Level 5 of the Dungeon [Shop] Ulughean's Book Emporium a book of Enchantments (600 gold) a book of Clouds (540 gold) a book of Transfigurations (660 gold) a book of Geomancy (420 gold) a book of Callings (360 gold) a book of Misfortune (240 gold) a book of Callings (360 gold) a book of Power (540 gold) a book of Minor Magic (240 gold) a book of Frost (420 gold) (0, 0, D:5) 157 bolts (3, -8, D:5) a +0 halberd 3 chunks of flesh a gnoll skeleton (3, -7, D:5) a cursed +0 halberd (4, -9, D:5) a +0 whip a chunk of flesh a gnoll skeleton (5, 1, D:5) a +0 chain mail (6, 4, D:5) a +0 club a +0 leather armour (11, -2, D:5) 185 stones (11, 16, D:5) a cursed -1 club a +0 whip a +0 robe (21, -18, D:5) a +0 giant spiked club