Dumah Level 1 of the Dungeon (0, 0, D:1) a +0 club (9, 1, D:1) a +0 dagger (16, -15, D:1) a +0 leather armour (18, 15, D:1) a +0 club (21, 2, D:1) 13 stones (28, 21, D:1) 22 stones (33, -11, D:1) 32 stones (37, 14, D:1) a +0 club (39, 26, D:1) a +0 dagger (42, -6, D:1) a +0 short sword (44, 18, D:1) a +0 dagger (45, -16, D:1) a +0 club (51, 21, D:1) 24 bolts (52, 18, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 0, D:2) a +0 hand axe (7, 26, D:2) a +0 leather armour (8, -13, D:2) a +0 short sword (9, -6, D:2) a poisoned needle (10, 34, D:2) a +0 scale mail (15, 27, D:2) a +0 short sword of protection (16, -9, D:2) a +0 short sword (17, -11, D:2) a +0 club (18, -12, D:2) a +1 whip of venom (19, -1, D:2) a +0 hand axe (22, -12, D:2) a +0 club (22, -10, D:2) a +0 club (24, -11, D:2) 18 bolts (42, 19, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin (1, -1, D:3) a +0 whip of freezing a +0 robe (8, 7, D:3) a +0 leather armour (26, 3, D:3) 25 stones (32, 22, D:3) 17 sling bullets (35, 30, D:3) a +0 long sword (36, 34, D:3) 25 arrows Level 4 of the Dungeon (0, 0, D:4) 17 arrows (9, 23, D:4) a +2 dagger of draining (10, 18, D:4) a +0 flail (17, 6, D:4) 28 bolts (28, -1, D:4) a +0 robe (35, -2, D:4) a +0 hand axe (35, 1, D:4) a +0 animal skin (35, 2, D:4) a +0 flail (44, 15, D:4) a +0 flail (44, 16, D:4) a +0 robe a +0 dagger (45, 17, D:4) a +0 ring mail a +1 mace of draining (54, 9, D:4) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (56, -4, D:4) a +0 dagger (62, 12, D:4) 3 javelins Level 5 of the Dungeon (0, 0, D:5) the +10 rapier of the Ecumenical Temple {flame, MR++ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It affects your resistance to hostile enchantments. (4, 12, D:5) a +0 long sword (7, 22, D:5) a chunk of flesh (9, 20, D:5) a +0 short sword (13, 13, D:5) 16 gold pieces