Dumah Level 1 of the Dungeon (0, 0, D:1) 18 stones (0, 29, D:1) 23 stones (4, -17, D:1) 15 sling bullets (16, 4, D:1) a +0 hand axe (25, 22, D:1) 5 tomahawks (56, -16, D:1) 22 stones (62, 14, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, 0, D:2) a +0 short sword (5, -22, D:2) a +0 short sword (unseen) (8, -24, D:2) 2 stones (11, -25, D:2) a stone (11, -24, D:2) a +0 club (13, 5, D:2) a +0 dagger (16, 3, D:2) a +0 hunting sling (17, -7, D:2) a +0 spear (20, 9, D:2) a cursed +0 leather armour (26, -10, D:2) a +0 chain mail a +0 flail (28, -10, D:2) a +0 short sword (32, -22, D:2) 20 arrows (35, -16, D:2) 27 sling bullets (40, -6, D:2) a +0 dagger a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 24 bolts (6, -5, D:3) a +0 leather armour (7, -5, D:3) a +0 robe (32, 1, D:3) a +0 whip (33, -8, D:3) a +0 dagger (36, -13, D:3) a +0 robe (42, -4, D:3) a +0 robe (44, -17, D:3) a +0 robe (47, 6, D:3) 25 sling bullets (48, -14, D:3) a +0 club (50, 17, D:3) a +0 hunting sling Level 4 of the Dungeon [Shop] Ycitaf's Distillery a potion of might (56 gold) a potion of haste (140 gold) a potion of heal wounds (70 gold) a potion of agility (56 gold) a potion of resistance (140 gold) a potion of heal wounds (70 gold) a potion of cure mutation (350 gold) a potion of lignification (42 gold) a potion of heal wounds (70 gold) 2 potions of magic (224 gold) (0, 0, D:4) a cursed +0 short sword (3, 27, D:4) a +0 dagger (3, 29, D:4) a +0 chain mail a +0 hand axe (4, 44, D:4) a cursed +0 leather armour a +0 hunting sling a +0 whip (8, 27, D:4) a +0 spear (10, 14, D:4) a +0 spear (11, 6, D:4) a +0 flail (14, 43, D:4) a cursed -1 giant spiked club (18, 16, D:4) a +0 halberd (29, -11, D:4) a cursed +0 hunting sling (32, 5, D:4) a +0 spear (38, -3, D:4) a +0 scale mail (39, 22, D:4) a +0 morningstar (44, 23, D:4) a +0 hand axe a +0 scale mail (49, 10, D:4) a +0 scale mail Level 5 of the Dungeon [Shop] Qaliv's Antique Weapon Emporium a +1 hand axe of freezing (372 gold) a +0 long sword (105 gold) a +7 blowgun (1185 gold) a +0 scimitar (120 gold) a +0 trident (105 gold) a +0 flail (105 gold) a +0 shortbow of velocity (195 gold) a +0 short sword (90 gold) a +1 battleaxe of freezing (561 gold) the +8 triple crossbow of Jeteo {penet, rF++ rC- MR+ MP+9} (2193 gold) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +1 short sword of speed (480 gold) (0, 0, D:5) a +0 giant club (0, 8, D:5) a +0 ring mail (3, 1, D:5) a +0 scale mail (7, -25, D:5) 10 poisoned needles (15, -29, D:5) a +0 rapier (16, -13, D:5) a +0 robe (20, -29, D:5) a +0 spear (23, -6, D:5) a +0 flail (24, -8, D:5) a +0 giant club a +0 chain mail a +0 hand axe (28, -8, D:5) a +0 ring mail a +0 hand axe (29, -27, D:5) a +1 hunting sling of freezing (29, -22, D:5) 16 poisoned needles (36, -10, D:5) a +0 long sword Level 6 of the Dungeon (0, 0, D:6) 22 sling bullets (14, 25, D:6) 18 sling bullets (20, -6, D:6) a +0 scale mail (21, -4, D:6) a +0 mace (36, 12, D:6) a scroll of noise Level 7 of the Dungeon (16, -18, D:7) a +0 giant club (20, -9, D:7) a +0 giant spiked club (22, -16, D:7) a +0 hunting sling (42, 11, D:7) a +0 giant club Level 8 of the Dungeon (0, 0, D:8) a +2 mace of protection (1, -4, D:8) a +0 hunting sling (6, -7, D:8) a +0 trident a +0 plate armour (7, -8, D:8) a +0 trident a +0 ring mail (7, -6, D:8) a +0 flail a +0 falchion (7, 5, D:8) a cursed +0 giant club (12, -11, D:8) a +0 giant spiked club (17, -26, D:8) a +0 scale mail (20, -31, D:8) 17 bolts (21, -21, D:8) a +0 hunting sling (22, 4, D:8) a +2 rapier of electrocution (27, -13, D:8) a +0 short sword (27, -7, D:8) a +0 long sword (27, 1, D:8) a +1 dagger of venom (28, -13, D:8) a +0 short sword (29, 1, D:8) a +0 mace of protection (30, -39, D:8) a cursed +0 flail a +0 leather armour (32, -13, D:8) a +0 spear (33, -20, D:8) a +0 hand axe (33, -14, D:8) a +0 flail a +0 leather armour (33, -8, D:8) 19 bolts (34, -29, D:8) a +0 falchion (34, -16, D:8) a +0 dagger (34, -13, D:8) a +0 whip of venom a +0 leather armour (34, -11, D:8) 4 tomahawks (34, -9, D:8) a +0 plate armour (35, -5, D:8) a +0 whip (35, 1, D:8) a +0 leather armour (36, -38, D:8) a +0 mace (36, 2, D:8) a +0 club (37, -12, D:8) a +0 hand axe (37, -8, D:8) a +0 short sword (39, -5, D:8) a +0 club (43, -10, D:8) a scroll of noise (44, -2, D:8) 26 arrows (44, 0, D:8) a +0 club (44, 1, D:8) a +0 club (45, -17, D:8) a +0 giant spiked club (45, -1, D:8) a +0 club (46, -24, D:8) a +0 dagger (46, -23, D:8) a +0 club (46, 13, D:8) a +0 morningstar (47, -22, D:8) 13 poisoned needles (47, -17, D:8) 2 arrows (47, -16, D:8) a +0 whip (47, -15, D:8) 5 arrows (47, -14, D:8) a +0 shortbow 21 arrows (48, -21, D:8) a +0 flail a +0 hand axe (49, -18, D:8) a +0 dagger (50, -8, D:8) a +0 mace (51, -27, D:8) a +0 great mace (51, -7, D:8) a +0 robe (unseen) (51, -5, D:8) a +0 chain mail a +0 hand axe (53, 6, D:8) a +0 flail (61, -34, D:8) a +0 war axe a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 club (2, -3, D:9) a +0 robe a +0 dagger (7, 5, D:9) a +0 ring mail (17, -11, D:9) a +0 scale mail (20, 6, D:9) a +0 chain mail (21, 12, D:9) a +0 giant club (25, -36, D:9) a +0 rapier (30, -10, D:9) a +0 war axe (32, 3, D:9) a +0 dagger (33, 7, D:9) a +0 dagger (34, -11, D:9) a +0 dagger a +0 dagger (34, -10, D:9) a +0 blowgun a +0 whip (35, -35, D:9) 5 curare-tipped needles (35, -5, D:9) a +0 falchion a +0 leather armour (37, -5, D:9) a +0 dagger a +0 robe (39, -9, D:9) a +0 mace a +0 scale mail (51, 1, D:9) a +0 falchion (53, 21, D:9) a +0 dagger (54, 18, D:9) a scroll of random uselessness (54, 19, D:9) a +0 flail (58, 19, D:9) a cursed -3 shortbow 6 arrows (60, 15, D:9) a +0 club (62, 14, D:9) a +0 dagger (63, 13, D:9) a +0 club a +0 leather armour a +0 mace a +0 chain mail (63, 14, D:9) 4 arrows (64, 14, D:9) a +0 short sword a +0 robe an arrow Level 10 of the Dungeon (0, 0, D:10) a +0 trident (16, 5, D:10) a book of Flames (18, -2, D:10) a +0 robe (30, 15, D:10) 17 sling bullets (33, 19, D:10) 2 sling bullets (35, 20, D:10) a sling bullet (35, 21, D:10) a sling bullet (36, 21, D:10) 2 sling bullets (37, 16, D:10) a sling bullet (37, 19, D:10) a sling bullet (37, 20, D:10) 2 sling bullets (38, 21, D:10) a sling bullet (46, 6, D:10) the +5 rapier of Midsummer {freeze, rElec Str+5 Dex-5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (-5). It insulates you from electricity. an uncursed ring of positive energy a cursed amulet of inaccuracy a +0 helmet a +1 rapier a +0 pair of gloves a +0 whip (48, -1, D:10) a +0 whip (51, -1, D:10) a +0 halberd (57, 23, D:10) a +0 trident of venom (unseen) (57, 24, D:10) a +0 whip the Ecumenical Temple